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Thème Classic
Thème Thottbot
Additional Class Tuning in Phase 3 PTR Datamining - Season of Discovery
Classic
Publié
il y a 29 jours
par
perculia
As we continue datamining the Phase 3 Season of Discovery PTR, we have come across additional Class Tuning. We've also made separate posts for spells in the Uncategorized section that point to a
revamp of Sunken Temple item set bonuses
and
P3 item tuning
.
Class Tools
Balance
Talents
Feral Combat
Talents
Restoration
Talents
Rune Engraving (1)
Engrave your bracers with the Efflorescence rune:
Your Swiftmend now also causes Efflorescence, healing all party members within 15 yards of the Swiftmend target's location for 21 / 100] every 2 sec for 30 sec.16 / 100] every 1 sec for 15 sec.
Spells (1)
Heals all party members within 15 yards of the target for 2116 / 100].
Effect #1 Effect #1 Heal
Value: 16 (SP mod: 0.080.06)
Class Tools
Beast Mastery
Talents
Marksmanship
Talents
Survival
Talents
Spells (12)
Place a fire trap at a nearby location that explodes when an enemy approaches, causing 104 to 135 Fire damage and 150 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. Only one trap can be active at a time.
Cast Time changed from None to Instant cast
Place a fire trap at a nearby location that explodes when an enemy approaches, causing 145 to 193 Fire damage and 240 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. Only one trap can be active at a time.
Cast Time changed from None to Instant cast
Place a fire trap at a nearby location that explodes when an enemy approaches, causing 208 to 265 Fire damage and 330 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. Only one trap can be active at a time.
Cast Time changed from None to Instant cast
Place a frost trap at a nearby location that freezes the first enemy that approaches, preventing all action for up to 10 sec. Any damage caused will break the ice. Trap will exist for 1 min. Only one trap can be active at a time.
Cast Time changed from None to Instant cast
Place a frost trap at a nearby location that freezes the first enemy that approaches, preventing all action for up to 15 sec. Any damage caused will break the ice. Trap will exist for 1 min. Only one trap can be active at a time.
Cast Time changed from None to Instant cast
Place a frost trap at a nearby location that freezes the first enemy that approaches, preventing all action for up to 20 sec. Any damage caused will break the ice. Trap will exist for 1 min. Only one trap can be active at a time.
Cast Time changed from None to Instant cast
Place a frost trap at a nearby location that creates an ice slick around itself for 30 sec when the first enemy approaches it. All enemies within 10 yards will be slowed by 60% while in the area of effect. Trap will exist for 1 min. Only one trap can be active at a time.
Cast Time changed from None to Instant cast
Place a fire trap at a nearby location that will burn the first enemy to approach for 105 Fire damage over 15 sec. Trap will exist for 1 min. Only one trap can be active at a time.
Cast Time changed from None to Instant cast
Place a fire trap at a nearby location that will burn the first enemy to approach for 215 Fire damage over 15 sec. Trap will exist for 1 min. Only one trap can be active at a time.
Cast Time changed from None to Instant cast
Place a fire trap at a nearby location that will burn the first enemy to approach for 340 Fire damage over 15 sec. Trap will exist for 1 min. Only one trap can be active at a time.
Cast Time changed from None to Instant cast
Place a fire trap at a nearby location that will burn the first enemy to approach for 510 Fire damage over 15 sec. Trap will exist for 1 min. Only one trap can be active at a time.
Cast Time changed from None to Instant cast
Place a fire trap at a nearby location that will burn the first enemy to approach for 690 Fire damage over 15 sec. Trap will exist for 1 min. Only one trap can be active at a time.
Cast Time changed from None to Instant cast
Class Tools
Arcane
Talents
Fire
Talents
Frost
Talents
Rune Engraving (1)
Engrave your belt with the Missile Barrage rune:
Gives your Arcane Blast a 40% chance, and your Fireball Frostbolt, Frostfire Bolt, and Spellfrost Boltand Frostbolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the mana cost by 100%, and missiles will fire every 0.5 secs.
Class Tools
Holy
Talents
Protection
Talents
Retribution
Talents
Rune Engraving (1)
Engrave your bracers with the Hammer of Wrath rune:
Hammer of Wrath is now instant and the cooldown on Hammer of Wrath is reset each time it damages an enemy below 10% health.
Class Tools
Discipline
Talents
Holy
Talents
Shadow
Talents
Rune Engraving (1)
Engrave your bracers with the Void Zone rune:
Summons a void zone in the target area that deals 1651 / 100] Shadow damage to enemies that stand within it every second for 10 sec.
Class Tools
Affliction
Talents
Demonology
Talents
Destruction
Talents
Rune Engraving (1)
Engrave your boots with the Shadowflame rune:
Targets in a cone in front of the caster take * (6.568597 + 0.672028 * 60 + 0.031721 * 60 * 60) / 100] Shadow damage and an additional * 4 * (6.568597 + 0.672028 * 60 + 0.031721 * 60 * 60) / 100] Fire damage over 8 sec. This effect can be consumed with Conflagrate.
Spells (2)
Targets in a cone in front of the caster take * (6.568597 + 0.672028 * 60 + 0.031721 * 60 * 60) / 100] Shadow damage and an additional * 4 * (6.568597 + 0.672028 * 60 + 0.031721 * 60 * 60) / 100] Fire damage over 8 sec. This effect can be consumed with Conflagrate.
Effect #1 Effect #1 School Damage
Value: 226 (SP mod: 0.07150.107)
Effect #1 Apply Aura: Periodic Damage Modifies Damage/Healing Done
Value: 2461 (SP mod: 0.0220.107)
Reduces the melee attack power of nearby enemies by 40 for 15 sec.
Your Swiftmend now also causes Efflorescence, healing all party members within 15 yards of the Swiftmend target's location for 21 / 100] every 2 sec for 30 sec.16 / 100] every 1 sec for 15 sec.
Gain the Efflorescence ability:
Your Swiftmend now also causes Efflorescence, healing all party members within 15 yards of the Swiftmend target's location for 21 / 100] every 2 sec for 30 sec.16 / 100] every 1 sec for 15 sec.
NEW
Shred reduces the mana cost of your next shapeshift cast within 10 sec by 30%.
NEW
Reduces the mana cost of all shapeshifting by 30%.
Gives your Arcane Blast a 40% chance, and your Fireball Frostbolt, Frostfire Bolt, and Spellfrost Boltand Frostbolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the mana cost by 100%, and missiles will fire every 0.5 secs.
Gives your Arcane Blast, Arcane Barrage, Fireball, Frostbolt and Frostfire BoltFireball, and Frostbolt spells a chance to reduce the channeled duration of the next Arcane Missiles spell by 50%, reduce the mana cost by 100%, and missiles will fire every 0.5 secs
Gain the Missile Barrage ability:
Gives your Arcane Blast a 40% chance, and your Fireball Frostbolt, Frostfire Bolt, and Spellfrost Boltand Frostbolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the mana cost by 100%, and missiles will fire every 0.5 secs.
NEW
Reduces the casting time of your next 2 Holy Light spells by 0.2 sec.
Hammer of Wrath is now instant and the cooldown on Hammer of Wrath is reset each time it damages an enemy below 10% health.
Effect #3 REMOVED Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 10 (SP mod: 1)
NEW Effect #1 Apply Aura: >::Load Modifies Damage/Healing Done
Value: 10 (SP mod: 1)
Affected Spells:
NEW Effect #2 Apply Aura: Add Modifier - % Modifies Cast Time
Value: -100% (SP mod: 1)
Affected Spells:
Gain the Improved Hammer of Wrath ability:
Hammer of Wrath is now instant and the cooldown on Hammer of Wrath is reset each time it damages an enemy below 10% health.
NEW
Chance on spell cast to increase your Nature spell damage and healing by up to 60 for 10 sec.
Summons a void zone in the target area that deals 1651 / 100] Shadow damage to enemies that stand within it every second for 10 sec.
Effect #1 Effect #1 School Damage
Value: 51 (SP mod: 0.0270.084)
Gain the Void Zone ability:
Summons a void zone in the target area that deals 1651 / 100] Shadow damage to enemies that stand within it every second for 10 sec.
NEW
Backstab and Sinister Strike cause the target to take 7 more damage from all sources for 30 charges or 15 sec.
NEW
Causes the target to hemorrhage, increasing any damage dealt to the target by up to 7. Lasts 30 charges or 15 sec.
Increases damage taken by 7.
NEW
Reduces the cast time of Healing Rain by 100%.
NEW
Dealing Fire damage over time causes you to gain 7 attack power, stacking up to 10 times. Lasts 20 sec.
NEW
Dealing damage with Shadow Cleave reduces the cast time of your next Immolate spell by 50%. Stacking up to 2 times. Lasts 12 sec.
NEW
Reduces the casting time of your next Immolate spell by 50%.
Gain the Shadowflame ability:
Targets in a cone in front of the caster take * (6.568597 + 0.672028 * 60 + 0.031721 * 60 * 60) / 100] Shadow damage and an additional * 4 * (6.568597 + 0.672028 * 60 + 0.031721 * 60 * 60) / 100] Fire damage over 8 sec. This effect can be consumed with Conflagrate.
NEW
Horn of Lordaeron reduces the cast time of your next 2 Holy Light spells by 0.2 sec.
Inflicts 500 Nature damage and an additional 200 damage every 1 sec. to enemies in a cone in front of the caster. Lasts 45 sec.
NEW Added: Not On Player Controlled NPC
Catch the attention of a Delirious Ancient, drawing it into combat.
NEW
+114 Attack Power in Cat, Bear, and Dire Bear forms only.
NEW
Healing increased by up to 60.
Effect #1 Apply Aura: Mod Healing Power
Value: 60
Effect #2 Apply Aura: Mod Damage Done
Value: 60
Strikes enemies in a cone in front of the caster, knocking them back.
Strikes enemies in a cone in front of the caster, knocking them back.
NEW
Effect #1 Apply Aura: Periodic Dummy
NEW Added: Not On Player Controlled NPC
Melee attacks have a chance to increase your attack speed by 5% and attack power by 50 for 10 sec. This has no effect outside of areas under the influence of the Nightmare.
Melee attacks and harmful spells have a chance to increase spell damage by up to 50 for 10 sec. This has no effect outside of areas under the influence of the Nightmare.
Damaging spells have a chance to increase your spell casting speed by 10% for 10 sec. This has no effect outside of areas under the influence of the Nightmare.
Damaging spells have a chance to increase your spell damage by 30 and chance to dodge by 2% for 10 sec. This has no effect outside of areas under the influence of the Nightmare.
Heals all party or raid members within 15 yards of the selected area for 2116 / 100] every 5 sec for 3015 sec.
Duration changed from 30 sec to 15 sec
NEW
Your healing spell critical strikes now have a 50% chance to activate Dreamstate. You must have the rune engraved.
NEW
Gives you a 5% chance to get an extra attack on the same target after dealing damage with your weapon.
NEW
Your Holy damage spells cause you to gain 60 increased damage and healing power for 15 sec.
Increases your chance to strike a critical hit by 5%, increasescritical strike chance by 5%, spell damage by 65, and increases all stats by 8%. 120 minute duration.
Increases your chance to strike a critical hit by 5%, increasescritical strike chance by 5%, spell damage by 65, and increases all stats by 8%. 120 minute duration.
NEW
Attack power increased by 7.
NEW
Restores 1350 to 1650 health.
NEW
Restores 585 to 715 health.
NEW
Increases Holy spell critical strike chance by 3%.
Duration changed from 600 sec to 1200 sec
NEW
Your damage spells have a chance to cause your target to take up to 50 increased damage from subsequent spells.
NEW
Vulnerable to elemental power, increasing the damage taken from spells by up to 50.
Effect #1 Apply Aura: Mod Damage Taken
Value: 50
Discharge a blast of arcane energy dealing 30 Arcane damage, reducing all resistances by 45 and increasing all spell damage taken by 6% for 20 sec. Only affects enemies level 45 and below.
NEW
Enter another area engulfed in nightmare.
Return to the mission area or you will be teleported in 10 sec.
Effect #1 Apply Aura: Screen Effect
Summons your pet stone. It doesn't seem very active though...
Reagent removed:
Bois simple
.
NEW
Improves your chance to hit with all spells and attacks by 2% while in Bear or Dire Bear Forms.
NEW
Attempts to remove one Curse, one Disease and one Poison from the Imbiber.
Enter the dream of a targeted friend.
NEW Effect #1 Dummy
Value: -1
Gain an enchanted sigil of Living Dreams, empowering you to deal up to 3050 increased damage and healing with spells, and increasing attack power by 3050 for 30 min. This can only be applied outside of combat.
Effect #1 Apply Aura: Mod Damage Done
Value: 3050
Effect #2 Apply Aura: Mod Melee Attack Power Modifies Damage/Healing Done
Value: 3050
Effect #3 Apply Aura: Mod Healing Power
Value: 3050
Effect #4 Apply Aura: Mod Ranged Attack Power Modifies Damage/Healing Done
Value: 3050
NEW
Reach into your coin purse and throw a handful of currency at your foes.
Pelted in the face with a handful of coins.
NEW
Gain 50 block value for 6 sec after blocking.
NEW
Increases the block value of your shield by 50.
Poison the enemy dealing 50 Nature damage, reducing Nature resistance by 60 and increasing Holy and Nature damage taken by 8% for 20 sec. Only affects enemies level 55 and below.
NEW
Effect #1 Summon Player
NEW
Effect #1 Dummy
NEW
Increases damage and healing done by Nature spells and effects by up to 60.
Nature spell damage and healing dealt is increased by 60
Exhausted.
REMOVED Effect #2 School Damage
Value: 49
REMOVED Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 0
Duration changed from 1 sec to 500 ms
REMOVED Effect #2 Apply Aura: Root Modifies Damage/Healing Done
Value: 0
NEW Effect #2 Apply Aura: Decrease Run Speed % Modifies Damage/Healing Done
Value: -99
NEW Effect #3 Apply Aura: Periodically trigger spell Modifies Damage/Healing Done
Value: 0
NEW
Exhausted.
Inflicts eye-opening damage.
NEW
Effect #1 Apply Aura: Dummy
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