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Windwalker Monk Legion Mage Tower Legacy Challenge Guide
Par Babylonius
Dernière mise à jour :
06/12/2021
Changelog
Patch : 7.3.5
Table des matières
Note: 4.2/5
(
13
Votes)
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Note: 4.2/5
(
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Learn how to defeat the Artifact Challenge encounter,
La chute des Totems-Fétides
, as a Windwalker Monk. In this guide, we'll go over optimal talents, legendaries, gear, consumables, and spec-specific tips. This guide is written by
Babylonius
, author/creator of the Monk focused site
PeakOfSerenity
, former moderator of MMOChampion
Monk forums
. Windwalker in
Occasional Excellence
on
US-Turalyon
.
For more Monk discussion, visit their
Class Discord
, or ask our guide writers questions on
Wowhead's Discord.
For additional class and community Discord links
visit our Discord Servers page
.
This guide is about the Legion version of the Mage Tower Challenge, that isn't accessible anymore.
Click here for the updated Windwalker Monk Mage Tower Timewalking Challenge Guide
I'll be covering some strategy for the Windwalker Artifact Challenge appearance. The artifact appearance is a reward from completing
La chute des Totems-Fétides
, a solo scenario that requires the Mage Tower building to be active on the Broken Shore.
Windwalker - Xuen's Enforcer
Videos
Notxes -
https://www.twitch.tv/videos/133132233
Pandanaconda -
https://www.twitch.tv/videos/134835073
Preparation
First you will need to collect some
Éclat de Néant
s. Each attempt, after the first, at this challenge requires 100
Éclat de Néant
, and it could take you a few tries. You can certainly finish the scenario without all these preparations, but it will make it easier. Be prepared for it to take a few attempts, regardless of gear and preparation you will need to do the mechanics of the encounter to succeed.
Gear
At this stage of the expansion Its recommended to have an item level of around 910+. Lower item levels will make the fight last much longer and more difficult to consistently perform the movement and interrupts. Having an item level above 910 will make the challenge far easier. You should also have at least 60 traits, the more the merrier.
Legendaries
While you can complete this fight without these legendaries, they will make it easier.
Prydaz, chef-d'œuvre de Xavaric
- the frequent health bubbles can make up for any mistakes and help you survive more easily.
Secret de Sephuz
- This fight involves nearly constant stunning and interrupting, making this legendary proc very often.
If you don't have either of these, just use the best legendaries you have available they all serve some purpose even if only for their high item level.
Consumables
Nothing surprising:
Tambours de fureur
Flacon du septième démon
Somptueux festin de Suramar
or
Spécialité culinaire des Sacrenuit
Potion de soins antique
Potion de puissance prolongée
Talents
Nothing special, standard single target build. Choosing between
Sérénité
and
Coup de poing du dragon tourbillonnant
can largely be left up to personal preference.
Sérénité
will provide more single target damage, but a little more difficulty with the adds, and
Coup de poing du dragon tourbillonnant
will make the adds easier, at the cost of slightly less single target damage.
Élixir de soins
should be the default choice, although
Diffusion de la magie
can be used to survive some mechanics.
Challenge Guide
This scenario consists of killing two targets,
Tugar Totem-de-Sang
and
Jormog le Béhémoth
. The best strategy is to kill
Tugar Totem-de-Sang
first, as
Jormog le Béhémoth
is much easier to deal with solo due to one of the mechanics of the fight. Once one is dead, the other will deal 150% increased damage. The fight should last around 6 or so minutes depending on your gear. You'll need to avoid most or all avoidable damage, keep yourself alive, and interrupt frequently.
Boss Abilities
Tugar Totem-de-Sang
Décharge gangrenée
- This is cast roughly every 12-15s and needs to be interrupted every time. You can use
Paralysie
,
Pique de main
, or
Balayement de jambe
. This is the most important part of the fight, missing these casts will be what kills you.
Séisme
- Tugar casts this and it drops rocks in three spots around the area.
Jormog le Béhémoth
will tunnel under the ground and do laps around the room, occasionally surfacing. When he surfaces, he will then charge at you. You want
Jormog le Béhémoth
to charge into as many of the rocks that fell during
Séisme
as you can, he starts with a 90% damage reduction buff, each rock he hits removes a stack of that allowing you to kill him in stage two.
DO NOT GET HIT BY THE CHARGE
.
Jormog le Béhémoth
will stun you if you are hit.
Following
Séisme
, eggs will spawn around the room. After a short channel, small dragons will spawn and cast damage spells at you. This will rarely be fatal, but are easy to kill quickly, specially if you're using
Coup de poing du dragon tourbillonnant
.
Horion gangrené
- This cannot be avoided, but is easily healed through with
Prydaz, chef-d'œuvre de Xavaric
and
Toucher du karma
.
Jormog le Béhémoth
Jormog le Béhémoth
can be pretty nearly ignored while you focus on
Tugar Totem-de-Sang
as he will remain stationary on the edge of the area. When he tunnels, you need to avoid getting hit as you will be stunned in addition to taking damage.
Écailles corrompues durcies
- Starting the fight with 9 stacks, Jormog takes a total of 90% reduced damage. He loses a stack when he charges through the rocks that are dropped on the ground during
Séisme
.
Cri sonore
- This is cast periodically when Jormog is stationary on the side of the platform. It does noticeable, but non-lethal damage when
Tugar Totem-de-Sang
is still alive. Once
Tugar Totem-de-Sang
dies, Jormog gains 150% damage, which makes this spell very dangerous. This is where
Prydaz, chef-d'œuvre de Xavaric
is a HUGE benefit. This can be interrupted through
Paralysie
and
Balayement de jambe
.
Salive gangrimprégnée
- This will only be lethal if paired with other potentially lethal abilities.
Phase 1: Tugar
You want to start this fight with a pre-pot and any other consumables. Feel free to pop cooldowns here. Depending on your gear you may want to save
Tambours de fureur
for Stage Two. You can pull Tugar into the center of the room so that there is limited movement during the other portions of the fight.
Interrupt every
Décharge gangrenée
. You can interrupt every one by alternating
Paralysie
,
Pique de main
, and
Balayement de jambe
as simply using
Pique de main
cuts the timer very close. This is the biggest key to the fight and you will need to continue to stop this cast while performing all other mechanics.
Minimize damage during
Séisme
by avoiding getting hit by the rocks falling from the ceiling.
Cleave and burst down eggs and when they spawn.
Avoid getting hit by Jormog while he tunnels and charges and do what you can to guide him into the rocks that dropped on the floor so he loses stacks of
Écailles corrompues durcies
Totem de vague gangrenée
will spawn throughout the fight. They must be killed immediately as they will stun you for 5s which can be disastrous. Any form of damage will kill them instantly.
Phase 2: Jormog
After Tugar is killed, Jormog gains 150% increased damage and will not tunnel under the ground anymore, nor will add spawn. This is a simple tank and spank DPS race, so every stack of
Écailles corrompues durcies
that you were able to remove in Phase 1, will make this phase easier and faster.
You will want to be sure to have as many cooldowns and second potion for this phase as you need to kill him as quickly as possible. You can use
Tambours de fureur
here as well.
You can interrupt nearly all casts of
Cri sonore
using both
Balayement de jambe
and
Paralysie
.
Rinse and repeat until one of you die.
Summary
Kill everything. Interrupt or stun everything. Keep yourself alive.
With practice and gear, this scenario is very doable, typically considered one of the easiest appearance scenarios. After a dozen or so attempts the previous night (after raid so I was struggling to attend to all the interrupts), I was able to one-shot it on the second day with an item level of 912.
I hope this was helpful and you get to enjoy the only artifact appearance that justified me not hiding my fist weapons, no matter how temporary.
Tags :
JcE
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