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10.2.5
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10.2.6
Holy Priest Legion Mage Tower Legacy Challenge Guide
Par AutomaticJak
Dernière mise à jour :
06/12/2021
Changelog
Patch : 7.3.5
Table des matières
Note: 4.9/5
(
23
Votes)
Navigation dans le guide
Note: 4.9/5
(
23
Votes)
Learn how to defeat the Artifact Challenge encounter,
Halte au Ressuscité
, as a Holy Priest. In this guide, we'll go over optimal talents, legendaries, gear, consumables, and spec-specific tips. I am
Jak
or
AutomaticJak/Jakbcastin
Priest Healer for Incarnate on US-Ner'zhul. I've been raiding in WoW for almost 6 years straight with my most recent accomplishments of finishing Mythic Nighthold US - 15, World 69th.
This guide is about the Legion version of the Mage Tower Challenge, that isn't accessible anymore.
Click here for the updated Holy Priest Mage Tower Timewalking Challenge Guide
Holy - Memory of Argus
Holy Priest Artifact Challenge Guide
This challenge requires you to complete 7 Stages in order to achieve your Challenge Appearance. They will test not only your ability to heal, but also your mastery of all aspects of your specialization. You are accompanied by a Warrior, a Hunter, and Rogue NPCs that you must keep alive throughout the entire scenario.
Video Guide!
Gear
Recommended Item Level: 915+
Minimum Item Level 900
Enhancements
Food -
Le magistère affamé
Flask -
Flacon du pacte murmuré
Potion -
Potion de grâce mortelle
or
Potion de puissance prolongée
Augment Rune -
Rune d'amélioration profanée
Optimal Legendaries (not required to complete!!)
Stage 1 -
Prydaz, chef-d'œuvre de Xavaric
+
Volonté inébranlable de Muze
Stage 5 -
Volonté inébranlable de Muze
+
Vision future de Velen
Stage 7 -
Prydaz, chef-d'œuvre de Xavaric
+
Volonté inébranlable de Muze
Trinkets
High item level Stat sticks (intellect+secondaries) or
Arcanocristal instable
.
Proc Heal trinkets are sub-optimal due to their random effects and do not contribute to increasing your dps.
Mana trinkets should not be necessary.
Talents
Stage 1: The Landing
Gaining entrance into Black Rook Hold first requires you complete 5 waves of undead with no break in between. You can drop combat briefly in between waves by not interacting with your allies as a new wave pops out, this can allow you to make use of multiple potions, preferably Deadly Grace if you can afford them, but Prolonged Power is also a great option. Any extra damage that you can contribute will make this Stage go much smoother.
Wave 1: Archer
A single
Arbalestrier ressuscité corrompu
activates that is focused by the entire party, use
Mot sacré : Châtier
+
Blâme
or
Entraves des Morts-vivants
to interrupt her
Piqûre de mana
ability. If you are hit by this ability you will lose considerable amounts of mana and take heavy damage. You can also Line of Sight this ability by letting an ally NPC soak it for you, but be warned, this will still deal heavy damage to them instead of you. You are far better off interrupting every
Piqûre de mana
.
Wave 2: Archer/Mage
A
Arbalestrier ressuscité corrompu
spawns with a Mage this time. Keep your party focused on DPSing the
Mage ressuscité corrompu
by using
Entraves des Morts-vivants
on the
Arbalestrier ressuscité corrompu
when they cast
Piqûre de mana
. The
Mage ressuscité corrompu
will spam cast
Attaque arcanique éclair
on a random target, increasing in power. Save your
Mot sacré : Châtier
to interrupt the
Mage ressuscité corrompu
when they reach 3 stacks of their buff. This will interrupt the cast and cause the buff to fall off. Continue DPSing the
Mage ressuscité corrompu
until it is dead while keeping the
Arbalestrier ressuscité corrompu
Shackled when it begins to cast
Piqûre de mana
.You can purge the buff from the
Mage ressuscité corrompu
with Dispel Magic, but often this just buys you limited amount of time and detracts from your damage, only use if absolutely necessary to reduce damage intake.
Wave 3: Mage/Soldie
r
A new mob activates on Wave 3, the
Soldat ressuscité corrompu
. He has two abilities, a
Danse des couteaux
that does aoe damage and a
Fixer
that prioritizes you, but occasionally will go to an NPC. Continue to focus your damage into the
Mage ressuscité corrompu
, again using
Mot sacré : Châtier
to interrupt the
Mage ressuscité corrompu
at 3 stacks of their buff while using
Entraves des Morts-vivants
when the
Soldat ressuscité corrompu
begins to cast
Danse des couteaux
. If the
Fixer
, cast by the
Soldat ressuscité corrompu
is on you, don't worry, you often can heal through the damage, utilize
Lumière de T’uure
,
Prière du désespoir
, and even a Health Potion if necessary in order to keep yourself topped off. The
Danse des couteaux
should be interrupted but it can be healed through.
Wave 4: 2xSoldier/Mage
The hard waves begin! Two
Soldat ressuscité corrompu
s spawn and immediately both begin to cast
Danse des couteaux
.
Entraves des Morts-vivants
the first one, then immediately
Entraves des Morts-vivants
the next one before too much damage goes out on the party. You will then immediately
Mot sacré : Châtier
the
Mage ressuscité corrompu
as they will have gotten to high stacks. Continue alternating Shackles on the
Soldat ressuscité corrompu
as needed to interrupt the
Danse des couteaux
, this is a good wave to utilize
Apothéose
to heal through the
Fixer
and any
Danse des couteaux
damage that may have gotten through.
Apothéose
will also allow you to reset the cooldown of your
Mot sacré : Châtier
very rapidly if you are able to use some Smites while keeping the party alive. If you and another party member are dropping low, this Wave is also a good time to utilize Guardian Spirit to survive.
Wave 5: Soldier/Mage/Archer
Going into Wave 5, you MUST have your
Mot sacré : Châtier
already off cooldown and ready to utilize as this Wave requires a very precise sequence of spells to ensure stability. As the last wave activates, step back near the middle of the room and start DPSing the
Mage ressuscité corrompu
. When the
Soldat ressuscité corrompu
begins to cast
Danse des couteaux
,
Entraves des Morts-vivants
him, then
Mot sacré : Châtier
the
Mage ressuscité corrompu
, then turn around to
Entraves des Morts-vivants
the
Arbalestrier ressuscité corrompu
who is now casting
Piqûre de mana
on you. This sequence is imperative to pull off and will provide optimal nullification to all of the different mobs most deadly abilities. Once you have completed this, continue to damage the
Mage ressuscité corrompu
and continue alternating
Entraves des Morts-vivants
to interrupt
Danse des couteaux
's and
Piqûre de mana
. Do not be afraid to use Guardian Spirit if you are worried that an NPC might die, use it wherever necessary.
Made it through? Congratulations! You’ve completed one of, if not the hardest Stage of the Scenario!
Stage 2: Searching for the Rook
Follow your NPCs into a small room, easy!
Stage 3: Desperate Times
Here starts a time trial. You have 5 minutes to rescue your allies and before you are kicked out of the challenge. Simple mistakes are your only downfall, be well prepared and this will be a cake walk.
Part 1: Capture
Your allies are captured and you are surrounded by adds in a perfect position for Holy Nova. DON’T!
These adds will detonate upon death, dealing 50-60% of your max HP in damage. Kill them one at a time, and take your time topping yourself off before killing each one. Do not feel rushed, you will have plenty of time. Kill all of them one by one and move past the gate.
Part 2: Stairs
Upon killing the eyes you are greeted by a Felguard, a few bats and some weird fel orbs moving aimlessly across the room. Holy Nova all of the adds down, using Holy Fire on the Felguard. Keep yourself up and kill the bats rapidly while ensuring the Fel Orbs stay dead as they do revive periodically.
After all mobs are dead, start opening the Gate. Past the Gate are 5 mobs to deal with, one is feared and running in circles, target them and immediately dispel them when you walk through the door. Three mobs are injured and dying, use
Apothéose
and spam them until they are fully healed. If they die, they will become very large and powerful mobs that will likely cause a wipe.
Apothéose
will ensure that you can heal all 3 quickly then allow you to reach the next gate where a single
Arbalestrier ressuscité corrompu
awaits you. Always interrupt her
Piqûre de mana
and you should be just fine.
Another Gate needs to be opened and there are tons of Fel Orbs on the other side. Simply Holy Nova to get through them.
The final gate holds your friends, an Inquisitor, and multiple eyes from the start of this stage. Single target the Inquisitor, then kill each Eye one by one to save your pals.
Stage 4: What Lies Ahead
This is a preparation stage. Take as much time as you need, change talents, refresh Food/Flask buff and adjust legendaries if need be. Even wait for Drums to come back if you feel you need to. When you are ready open the gate to start Stage 5.
Stage 5: Erdris and the Risen
If you are familiar with the boss in Hellfire Citadel, Gorefiend, then this Stage will be very familiar to you. You have a limited amount of time to heal adds before they reach the boss with 8 adds healed required to move on to Stage 6. Your performance in Stage 5 will determine how easy/difficult Stage 6 will be, as you must kill any adds that you could not heal up. At the same time you are healing these adds, your allies are fighting each other, so you must keep them alive whilst topping off multiple adds.
For the first wave, use
Tambours de fureur
,
Apothéose
, prepot, and begin pouring
Soins rapides
and
Mot sacré : Sérénité
into the adds, prioritizing the add to your right first. There is some Line of Sight issues with getting these adds targeted so ensure that they are over the ledge before you begin casting on them. It may not be necessary but you can use
Lumière de T’uure
to help top up the adds.
For the second wave, continue with what is left of your
Tambours de fureur
/
Apothéose
duration to top off what mobs you can. I missed one add on this wave.
For the third, and hopefully last, wave start with Divine Hymn as you wait for the adds to come over the ledge then immediately start spamming them with
Soins rapides
/
Mot sacré : Sérénité
when they are in range. Use Guardian Spirit on any ally that is taking heavy damage, If need be you can grip the Warrior (Jarod) away from your allies if he is really beating down on the Hunter or Rogue. This isn't necessary but can help reduce the damage your allys are taking. If you go to 4 waves, try to top off the one add quickly to end the phase. Missing 3 adds will make Stage 6 exceptionally difficult, missing more than 3 will almost ensure a total wipe.
Stage 6: Rise, Soldiers!
This phase is made easier by your performance in Stage 5. You are faced with any adds that you did not top off and are exact copies of mobs that you faced in Stage 1 and follow the same priorities. Use
Entraves des Morts-vivants
to interrupt the
Arbalestrier ressuscité corrompu
's
Piqûre de mana
and the
Soldat ressuscité corrompu
's
Danse des couteaux
while prioritizing the
Mage ressuscité corrompu
as the first target to kill and have your NPCs focus on. Again interrupting the
Mage ressuscité corrompu
with
Mot sacré : Châtier
before it gets to 4 stacks of the buff. Mop up all of these enemies and the final Stage begins!
Stage 7: A Thorn in the Side
This phase is quite simple but requires some precision on your part in order to be successful. At the start of the phase, immediately move to the edge of the room to maximize your surface area.
Seigneur Erdris Epine
has two abilities, a Leap that deals moderate damage to you and leaves large fel patches on the ground that deal moderate damage, and a
Embrasement d’âme
similar to the one on the Nightbane boss in Karazhan that deals damage to your party equal to your current HP. Keep yourself around 50% HP at all times if you are an exceptionally high item level you will have more health than your allies so you may want to bring yourself to an even lower health percentage. As well try to avoid using
Prière du désespoir
as this can increase your health so significantly that you one shot your allies. The fire explosion is the only thing that damages your Rogue and Hunter, while there is minor damage on the Warrior from the boss. Keeping yourself alive and maximizing surface area for you to run to is key on this encounter. If you are quick, you can
Mot sacré : Châtier
Seigneur Erdris Epine
before he can leap on you reducing your damage taken and increasing your space. Keep your health in constant balance around 50% using any resources available to you and continue DPSing the boss until is goes down! Remember the more damage you can sneak in this phase the sooner it will be over and the less you need to worry about running out of room!
Congratulations on your new appearance!
I hope this guide has helped you conquer the artifact challenge and if you have any questions feel free to message me on
Twitter
or
on Discord
!
Tags :
JcE
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