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5.4 PTR Patch Notes
2013-06-12 à 00:18
Earlier tonight, we datamined a huge 5.4 PTR build with thousands of items and Tier 16 bonuses. Blizzard followed up tonight's PTR build with their official patch notes!
Virtual Realms are coming. They're sets of realms that are fused together, and will behave exactly as if they were one cohesive realm. Players on the same Virtual Realm will be able to join guilds, access a single Auction House, join arena teams and raids, as well run dungeons or group up to complete quests.
Proving Grounds allow players to complete solo challenges designed for Damage, Tank, or Healer roles.
Resto Druids have many changes, including a new glyph, Glyph of Efflorescence, which increases the healing done by Swiftmend by 20%, causes the Efflorescence healing effect to be triggered by Wild Mushroom instead of Swiftmend, and lasts as long as the Wild Mushroom is active.
A Pet Battle tournament is coming to a new 5.4 zone, the Timeless Isle! In addition, many pet passives have been changed.
Players who get the realm-best time for a specific challenge mode will get a special title--until another group gets th
Patch 5.4 PTR - Build 17056 - Spell Changes, Tier 16 Set Bonuses, Icons, and More
2013-06-11 à 21:28
The 5.4 PTR is on its way--tonight we datamined over 2000 new items and tons of spell changes, as well as Tier 16 set bonuses from the Siege of Orgrimmar raid! Also be sure to check out Blizzard's official 5.4 PTR Patch Notes.
Click here for the latest additions!
For more 5.4 PTR coverage, check out the official 5.4 PTR patch notes, Tier 16 and Season 14 3D Models, and the Siege of Orgrimmar Dungeon Journal!
Perhaps the Sky Claw is returning?
Schéma : Journal de l'ingénieur en chef Jard
Tournoi des Astres vénérables
Donjon de Stromgarde
Ahead of the Curve and Cutting Edge achievements are now split between 10 and 25 player mode again:
Une longueur d’avance : Garrosh Hurlenfer (25 joueurs)
Une longueur d’avance : Garrosh Hurlenfer (10 joueurs)
Many datamined item IDs appear to be for new raid gear--however they have placeholder names and models for now, and perhaps the ilvls will change as well. So far there's [url=http:\/\/ptr.w
News Roundup: Titan Runestone Droprates, Flex Raiding Discussion
2013-06-10 à 11:13
After the huge news on Thursday that Flex Raiding is coming in Patch 5.4, many players understandably had questions about this new feature. which allows players to form a dynamically-scaling raid between 10 and 25 non-pug players and receive loot that's better than LFR. Bashiok and Taepsilum addressed many of these concerns over the weekend:
Flex is intended for players that are interested in getting weekly groups together for fun and some challenge, but who also don't want super-strict raiding requirements.
Unlike Normal modes, you can invite friends from your Real ID and Battle.net tag to Flex raids.
Removing Tier Tokens from flex raids is something that's worth considering, as raiders might feel forced to run LFR, Normal, and Flex at the start of a new tier otherwise for bonuses.
Letting people zone in and clear Flex trash with 8 people is something the devs are considering. This would allow to get raids underway while waiting to fill spots.
While it may be "optimal" to clear flex raids with a certain number of players, or do 10-player normal instead of 12-player Flex, Flex Mode isn't
A Raid for All Seasons: Flexible Raid Preview
2013-06-06 à 20:07
Blizzard is introducing a new raid format in Patch 5.4! The new Flexible Raid system is designed to allow social groups a close-knit raiding experience outside of the usual 10 and 25 player formats.
This new raid format is intended to appeal to players who enjoyed the 10-player normal format in Wrath of the Lich King. It's something players can enjoy doing for fun on off-nights with their Real ID or Battle.net friends. There isn't an ilvl requirement for Flexible Raids, so new alts can tag along too!
This should also be a welcome alternate to LFR, where players can run through easy content solely with their friends and don't have to rely on PUGs to round out 25 players. Rewards are also slightly better in this format--higher ilvl gear, and the chance to complete achievements and win mounts.
A raid's difficulty will scale based on how many players are in the Flexible Raid. Between 10 and 25 people can be in this raid.
This raid format has a separate lockout than LFR, and Normal\/Heroic. You can also complete achievements on this difficulty level.
Gear rewards will be between LFR and Normal quality. Players can also get some items not available in LFR.
There's no ilvl requirement for Flex
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