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Editorial: Holiday Updates in Mists of Pandaria
26/12/2013 à 10:24
We've been wanting to try out editorials on Wowhead for a while, and we're excited to publish our first one today! If you like it, we'll consider doing more.
As our guide comments show, Wowhead users feel passionate about holidays, so the timing seemed right to talk about why holiday updates are important, especially in light of the lack of updates in Mists of Pandaria.
Players are always so excited by new holiday vanity items, but regret that there's not more to do in Mists of Pandaria. Between account-wide changes letting people finish holidays faster and the lack of updates, big or small, players long for excitement associated with past holidays.
There would have been so many opportunities for holiday development in MoP too--like Pandaren-themed Brewfest content, or even a completely new holiday, as we joked about on April Fools with
and the Angler's Deep Sea Dive[/u
In with the Newb, Out with the Old: The Future of World of Warcraft
02/09/2011 à 07:44
It was an interesting week for outside sources, with
an interview featuring Tom Chilton on IGN
a very in-depth examination of WoW's subscriber woes at Gamasutra
The catch? Both of them deal with the future of Azeroth in different ways. Gamasutra analyzed the shortcomings of Cataclysm, interviewing players and even Blizzard employees to figure out what's in store. IGN took a more basic approach, going directly to the source with both Tom Chilton and WoW's art director explaining everything in their own words without leaving room for speculation.
IGN With Tom Chilton on 4.3
Chilton didn't waste time getting to the point in
. He immediately started dropping juicy tidbits about the Deathwing encounter, saying: "The fight takes place in multiple different environments, you'll actually potentially get loot at different points in the encounter so it's broken up into larger scale overall. Players will start at Wyrmrest Temple and then eventually it progresses to players fighting on back flyin
Cataclysm Soundtrack: Reviewed
06/01/2011 à 19:58
I don't bring this up all the time because I know it's not something that everyone shares with me, but I
video game music.
This started long before video game music was actually good enough to be worth of love. I'm the guy who settles in for long car trips by listening to music from the original
Sonic the Hedgehog soundtrack
. I love the soundtracks to the NES
Toejam & Earl
. I'm a big fan of the
Descendants of Erdrick
So with that in mind, about two years ago I wrote a blog about the soundtrack to Wrath of the Lich King. If you're interested in reading it, you can find it here:
With this in mind, I'd like to talk a little bit about the
If you're interested, you can join me after the break.
29/12/2010 à 13:57
How's the Cataclysm been treating you guys so far? The expansion added a ton of new things to do, including new dungeons to run, quests to complete, raid encounters to defeat, items to craft and otherwise acquire. Despite all of those substantially more "important" things, a new secondary profession was added, available to players who have purchased the expansion.
lures players to spend the substantial amount of time grinding out digsites and completing artifacts with promises of odd, quirky and even downright amazing blue and epic quality items. Other secondary professions offer an expected, substantial benefit, such as the valuable food buffs obtained by
, and who doesn't love being able to bandage? But
is a bit different.
Read on for Archaeology information, including lists of all of the rare artifacts, and my own personal impressions of the profession!
Dungeon Finder: Friend, Foe or Fail?
28/12/2010 à 18:11
Recently, a player on the official forums brought forth a strong opinion regarding the use and abuse of the Dungeon Finder. I'll admit, I haven't been using the Dungeon Finder much lately to find groups as I've been solely doing Heroics with my guildmates or premade server groups. Apparently, though, many players are reporting cases of abuse of the system, ending up in groups which are ruled by seemingly tyrannical leaders / groups who call the shots in rude and unfair ways. That is, when they're actually playing. Players are also reporting groups where people will queue up as a majority or tank / healer role, then refuse to actually
play the game
. I'm sorry, but if you're going to sit there and go through the trouble of logging into the game and queueing up for a dungeon, why the hell
How should players deal with this? Is it our responsibility to have to deal with attempting to kick players (which won't always work), or are changes to the Dungeon Finder by Blizzard the answer? Do you think the problem is in the Dungeon Finder's lack of penalty for such players? Would a karma system
work? Read on for a full look at the Dungeon Finder system and learn to
Are Heroics Too Hard? Blizzard Doesn't Think So (And Neither Do I, Hah!)
28/12/2010 à 11:58
As many players hit level 85 and begin to queue for Heroic dungeons, there has been a resounding echo among the users of the official forums and pretty much everywhere else, all preaching a single thought: Heroic dungeons are too damn hard! Many of these players are skipping straight into Heroics as soon as their item level average permits, since (after all) this is the intended "ready" point for the content. But is it too low? Or are the Heroic themselves too difficult?
Today, Blizzard poster Zarhym responded to an angry poster, admitting that Wrath of the Lich King content was actually
and the Heroics are supposed to be as difficult and as much of a test of skill as they now are.
Players were conditioned at the end of Wrath of the Lich King to mow through Heroics at lightning speed. Not only were they too easy to begin with, by the time Dungeon Finder came out players greatly out-geared the majority of these dungeons.
The reality is that it makes sense for Heroics to be a true and necessary stepping stone into raiding. They are more difficult
Ding: Realm First! Level 85 Rogue
21/12/2010 à 17:03
For those of you who have not been following my escapades on
, a few months back I personally decided I was going to attempt the "impossible" and obtain
Voleur « Prem's » au niveau 85 sur le royaume
. Since I actually managed to achieve this amazing feat two weeks ago, I've had quite a few people ask how I did it and what was going through my head in the process. So here I am, fully rested after several days of recovering from little to no sleep during the launch.
First off I want to put a disclaimer here, doing a Realm First is not for the faint of the heart. It took a lot of hard-work, dedication, and the help of some awesome guildies. To name a few of the people who really helped out and encouraged me during the attempt:
and the rest of my
buddies. I couldn't have done it without you!
But now let's get back to how it actually worked.
Guilds, Lockouts, and a Buyers Market
01/12/2010 à 19:10
The moment Blizzard announced the changes to raid lockouts, I rejoiced. I cheered. There may even have been some standing up and dancing involved, maybe. You see, I'm a 10-man raider and I am one by choice. The idea that I can raid what I want without feeling pressured into doing 25-mans because of the better loot is a change I fully approve of. It is not, however, a change without consequences or without controversy. This change will impact each and every one of us on an individual level.
The changes to Azeroth because of this may be as significant as the sundering itself, and my thoughts on them continue after the break!
Guest Post: Who Leads Your Raids?
04/11/2010 à 17:56
I've been sending emails back and forth with
for a little while now, and he's expressed a desire to do a little WoW-related sociological research. Specifically, he's wondering whether there is a gender bias between raid leaders, as compared to the normal WoW-playing population.
So what do you think, readers? Take a moment to join us for a little highbrow discussion, and let's see if we can't do a little scientific inquiry!
Join us after the break!
BlizzCon 2010 Recap and Summary
26/10/2010 à 03:02
So the team is straggling back in from BlizzCon, and slowly but surely catching up on our sleep and resuming our normal duties!
For those of you who are looking for our minute-by-minute coverage, you can find it on our
page. If, however, you're looking for a recap and summary of the festivities—and of course all the pictures we took—then this is the place!
Check after the break for thoughts, news (summarized in a more readable format), and pics!
24/08/2010 à 19:02
This post was from a user who has deleted their account.
Happy "One Year Since Cataclysm Was Announced" Anniversary!
21/08/2010 à 02:16
Well, it's been one whole year now since World of Warcraft's Cataclysm expansion was announced on August 21, 2009 at BlizzCon in Anaheim, California! Since then, we've learned countless of new things about the upcoming expansion and all of the wondrous features we have to look forward to - the drastic changes to Azeroth, the return of Ragnaros, new playable races, guild leveling and so much more! Sadly, the one thing we haven't learned of in all this time is quite possibly one of the most important details of the upcoming expansion - the
. Recent interviews have allowed us to speculate of a late 2010 release (as they originally intended) but we're running out of 2010! I'm about to choke from my nerdy mouth frothing so long over here!
I wanted to take this opportunity to share with you guys the news that we've
! It's now even more chock full of glorious screenshots of the changed world and extensive, up-to-date details on major Cataclysm changes! Of course, we're gonna keep updating this guide probably until Cataclysm is ready to hit, so be su
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