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Warlords of Draenor Live Q&A with Blizzard Lead Game Designers, Lords of War: Grom, Follower iLvl
2014-09-05 à 11:40
Tom Chilton on Follower Levels and Mission Tier Availability
Game Director Tom "Kalgan" Chilton has taken to the official forums to explain Follower endgame, including fourth tier follower missions that appear rarely when your followers are ilvl 645 and reward raid loot a tier higher than what you are running, such as
Off the top of my head, I'm really not sure what can be done to make the level 100 follower endgame more interesting.
Once you have followers at ilvl 615, the second tier of level 100 missions unlocks, at 630 the third tier unlocks (includes missions with ilvl 645 gear for your character), and when you have followers at ilvl 645 the fourth tier unlocks.
The fourth tier is special in that they show up rarely, but they're raid missions for your followers that reward your character with raid quality loot of a tier higher than you're currently running. If you're doing LFR, you'll get normal quality raid loot, if you're running normal raids you'll get heroic quality loot, and heroic raiders will get mythic quality loot. Mythic raiders will get mythic loot and 1k gold (
These missions show up rarely enough that you won't be able to deck out your character in these items before the next raid zone shows up, but having a handful of them will give you a nice edge.
For the love of the Light, if we have a limited size army (the size limit makes no sense in the context of making a fortress in a savage world), can you soften the blow of people who have become attached to their followers by sending them to Stormwind for rest and relaxation, relocating them to an outpost (where they look pretty and don't do much), or something? "Dismiss" sounds very harsh and final (and makes the commander out to be a complete jerk for abandoning loyal followers to the savage enviroment).
Yes we can. We're removing the concept of dismissing followers and instead changing to a limit of 20 active-duty followers that can go on missions. What that means is, if you're over 20 active followers, you won't be able to start a mission until you're down to 20 active-duty followers. Your followers that are on inactive duty still show up in your UI (but marked as inactive), and don't lose any levels, progress, etc. One follower per day can be returned from inactive duty for 250g.
The nature of the tuning here is such that it's absolutely not going to impact any sort of cutting-edge progression racing during the early days/weeks of a new tier. It's more of a helping hand later on. And because the availability of these missions depends on your character's actual raiding progression, they aren't replacing or trivializing the importance of actually going into raids and killing bosses.
Without getting into exact numbers, being classified as a "Heroic raider" or "Mythic raider" or the like requires multiple weeks of experience in a given zone at a given difficulty. And if you're worried about the impact on gearing up for the next tier, an occasional chance at a random Mythic piece pales in comparison to the dozens of Mythic items your farm clears will be bringing in every week, with the ability to trade items around and target specific drops through bonus rolls. This will be a drop in the bucket by comparison.
Garrison missions (or lack thereof) aren't going to impact any sort of world-first or realm-first competitions. But this system does help keep the system relevant to a broader range of players, and as overall gear levels improve over the course of a tier.
Lords of War Part Two: Grom
Lords of War's second instalment is here, with Grom Hellscream as its focus!
Community Manager Lore, Cory Stockton and Dave Kosak sit down for a Live Q&A on Warlords of Draenor
The livestream is now over, but Blizzard is replaying the stream for the next few hours in case you missed it! Also check out our liveblog below covering all the topics.
Check out all of
Wowhead's Warlords of Draenor coverage
for more Warlords of Draenor information!
building has a selection of different gadgets - you can use one every day - and one is called
- you mark an area on the ground and a big shadow will appear with a countdown, it does 500,000 damage, but has a 1-day cooldown. Dave and Lore are bringing that to Ashran! Learn more about the
Large Garrison Buildings guide
They're really excited for Ashran, hoping that it'll be great for established PvPers but also something that newer PvPers can enjoy. Learn more about
PvP in Warlords of Draenor with our guide
The devs think that Magtheridon doesn't feature in Warlords of Draenor.
The devs have been working on Warlords since before Pandaria was done. They've been making a big effort to plan out the expansions ahead of time to ensure they fit together cohesively, there are already strong ideas in place on the next expansion too. They recognize that they haven't done a good job of transitioning the team to get the next expansion out faster, although the Mists patch cycle was fast and hope to do better in future.
feel is very similar to Warlords of Draenor, just not focused exclusively on rare mobs. You can collect items, or kill rares, or mobs, or any combination of the above in these endgame quests.
The devs take a "less is more" approach to the cinematics in Warlords. The Garrison has cool upgrade cinematics with voiceover and more, and other key events at the climax of zones have cinematics.
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