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6.1.2 Patch Notes, March 23rd Hotfixes
2015-03-23 à 20:19
We've got the very short patch notes for 6.1.2, as well as some new hotfixes for March 23rd.\r
6.1.2 Patch Notes\r
Introducing the WoW Token\r
Coming soon to an Azeroth near you: the
, a new in-game item that allows players to simply and securely exchange gold and game time between each other.\r
Players will be able to purchase a
through the in-game Shop for real money, and then sell it on the Auction House for gold at the current market price. When a player buys a WoW Token from the Auction House for gold, the Token becomes Soulbound, and the player can then redeem it for 30 days of game time.\r
The WoW Token feature will be enabled at a future date. Patch 6.1.2 adds in the framework needed for the WoW Token feature in the game client and is not active at this time. Check out WoW Token Coming Soon \u2013 Additional Details for more details on how the feature works.
Patch 6.1 PTR Patch Notes for February 13
2015-02-13 à 18:30
The latest patch notes have appeared for the Patch 6.1 PTR. Do note that these don't necessarily line up with datamining. We have new info on buffs and nerfs for Feral, Windwalker, and more! Check out the classes tab below.\r
Blizzard QA Zorbrix has also noted that, as the Patch 6.1 PTR builds are release candidates, character copies are disabled: \r
Level 90-94 gold and Garrison Resource missions will now continue to appear even if there are no Followers that are level 90-94.\r
Grange Niveau 3
traps can now be placed on top of a trap that has already been sprung.\r
Characters visiting the Garrison are now able to use
Tour des mages / Autel des esprits Niveau 3
Tour des mages / Autel des esprits Niveau 3
The fireplace in Tier-2 and Tier-3 Alliance Garrison Town Halls can now be used as a cooking fire.\r
Improvements have been made to the way that cosmetic transformations are handled. Previously, using another transformation would overwrite or cancel an existing effect. Now, characters can retain multiple cosmetic transformations and the one with the highest priority will be visible. If a higher priority transformation is canceled or expires, the next highest priority transformation will then be visible.\r
Cosmetic transformation effects that don't have mount animations and previously prevented a character from mounting (or were canceled upon mounting) are no longer canceled or need to be canceled or prevent mounting. Instead, the transform is temporarily suppressed and the character will regain the transformation once they dismount.\r
Many Druid shapeshift forms now have attachment points on the head and back for cosmetic toy effects such as
. Additional shapeshift forms may receive attachment points in the future.\r
effect now lasts for 15 minutes (down from 1 hour) with a 30-minute cooldown (down from 1 hour).\r
Piccolo des feux ardents
has been rebuilt into a Toy Box item. Players can channel for 30 seconds to cause those around them to dance with a 5-minute cooldown. Additionally, the effect will no longer interrupt eating or drinking.\r
All rings, neck, cloak, and trinket items that can be acquired in
(A level 98+ zone) or later should now be better suited for the character's loot specialization. This means tanks should no longer receive items with no bonus Armor and healers should no longer receive items with no Spirit from sources like item tokens, quests, or Personal loot mode in Dungeons and Raids for those item slots.\r
Accounts with an inactive subscription are now able to log in with the same restrictions that Starter Edition accounts have with the additional perk of being able to join guilds that characters on the account already are a member of.\r
New Graphics Options: Particle Density in graphics settings now have 3 detail levels (down from 5). This may affect the number of particles generated by some particle systems.\r
Added new ambient occlusion method NVIDIA HBAO+, available on all DirectX 11 capable video cards.\r
MSAA is once again supported, with additional controls for fine-tuning under Advanced graphics options.\r
A new SSAA anti-aliasing option is now available for high-end video cards.\r
Per-pixel deferred point lights have been added to create more realistic lighting throughout Draenor.\r
Fish caught in Draenor can now be filleted without requiring a set stack number (20 for small, 10 for normal, 5 for enormous fish) while larger fish will still award more resources.\r
Une croisière sur le gouffre
: Resolved an issue where characters were not receiving completion credit after riding the
Bécane de location
Un tour de fusorail
: Resolved an issue where characters were not receiving completion credit after riding the
A number of Main Hand weapons have been converted to One-Hand so they'll work better with transmogrification.\r
now also blocks
Rênes de scorpion ambre
is once again back in stock for purchase from
now has a 60-minute cooldown (up from 30 minutes).\r
Loot eligibility lockouts for Draenor world bosses (
Drov le Dévastateur
) are now tracked in Raid Info under the Raid tab.\r
Faucille de jardinage
now correctly sheathes on the hip.\r
Fixed an issue where
s would automatically fail the
Sanctum du Gladiateur Niveau 3
coliseum scenario when they use the Death from Above talent.\r
Fixed an issue where characters that underwent a paid faction change may be unable to complete the achievement for
Améliorer la scierie
Dungeon Journal entries for
Fonderie des Rochenoires
have been updated with fight mechanics that have changed from hotfixes.\r
Tanks are now able to use abilities and cooldowns while grabbed by
Primal Gladiator's and Primal Combatant's Badges now have a 2-minute cooldown (up from 1 minute).\r
Mists of Pandaria era PvP Gloves no longer have an on-equip bonus.\r
There's now a 10 minute delay between battles after
Grand seigneur de guerre Volrath
has been defeated (down from 30 minutes).\r
L’Œil du cyclone
: Icon for the flag should no longer be incorrectly displaying in the center of the map even though it's been picked up by another player.\r
Chevalier de la mort
Souffle de Sindragosa
no longer has an initial Runic Power cost, but only applies the
Souffle de Sindragosa
for Blood Death Knights.\r
now only reduces damage taken for Blood Death Knights.\r
damage has been increased by 20% 37% and now only grants Runic Power to Blood Death Knights.\r
should no longer be incorrectly redirected by
damage increased by 5%.\r
's mana cost has been reduced by 55%.\r
damage increased by 20%.\r
Forme de félin
) damage increased by 20%.\r
damage decreased by 16.6%.\r
(Feral) damage increased by 5%\r
damage increased by 5%.\r
damage increased by 5%.\r
damage increased by 20%.\r
is no longer usable while silenced.\r
can no longer be cast while in a shapeshift form and is now classified as a Nature School ability\r
PvP 4-piece set bonus for
s has been replaced. The cooldown of
is now reduced by 30 seconds.\r
Beast Mastery: Improved Focus Fire now grants an 8% increase to attack power per
stack consumed (up from 5%).\r
Marksman: Careful Aim now increases critical strike chance of
by 50% (down from 60%).\r
Tir de la chimère
damage increased by 30.4%.\r
is now 25% more effective.\r
Tempête de comètes
(Frost) damage has increased by 94% but deals 33.3% less damage in PvP combat.\r
effect can now hit targets up to 60% further away from the primary target, but no longer ignores crowd-controlled targets.\r
Coup de pied du soleil levant
(Windwalker, Mistweaver) now causes enemies to take 20% increased damage from the
's abilities (up from 10%).\r
Holy: Beacon of Light heals should no longer benefit or consume
now displays an indicator on the ground to make it easier for the casting
see where the ability is most effective. Additionally, Halo's visual effect has been synchronized so a character will receive the effect when the nova intersects with them.\r
(Shadow) now has a 30-second cooldown (up from 45 seconds).\r
Mot de pouvoir : Bouclier
now absorbs 10% less damage.\r
now protects both party and raid members (up from only party members). Additionally, fixed an issue where
was incorrectly redirecting
now increases all healing done by 40% (up from 30%).\r
should no longer cause Frost Shock to trigger a new Mastery:
(Elemental). Note that this does not stop
effects that are already in progress or in the process of being triggered.\r
Tier-17 2-piece bonus for
now increases multistrike damage by 1% per stack (down from 2% damage increase per stack).\r
Tier-17 4-piece bonus for
now requires the Shaman to consume 12 18
charges to trigger (down up from 15 charges).\r
(Demonology) damage decreased by 25%.\r
damage decreased by 11.4%.\r
now absorbs 24.4% more damage.\r
now increases armor by 10% (up from 5%).\r
Patch 6.1 PTR Patch Notes
2015-01-23 à 19:04
The latest set of PTR patch notes have been posted! Remember that datamining doesn't necessarily line up with these.\r
For more information on the latest PTR news, check out our recent coverage of the Garrison Jukebox, S.E.L.F.I.E. Camera, Heirlooms, Models and More!\r
Collecting all heirloom items awards a special mount usable by level 1 characters (
Bécane avec chauffeur
New neck slot Heirlooms are now available and allows the character to cast a heal once a minute. This heal shares a cooldown with potions and
Pierre de soins
now sells a variety of transmogrification items for
Pièces de fer ternies
. In addition, he now sells a Rogue-specific toy,
Tonneau de bandanas
Tonneau de bandanas
spawns a barrel that gives players that use it a random visual bandana buff for 30 minutes.\r
Follower Weaponry and Armor Set tokens (War Ravaged, Blackrock, Goredrenched) no longer drops from salvage.\r
Some world events now sell either tier-2 and tier-3 Heirlooms for currency obtained through the event.\r
You no longer catch bait in your
Cabane de pêche Niveau 3
) will give you any of the standard baits if you ask nicely.\r
Forme de pierre
when used, now triggers a 30-second shared cooldown with other PvP trinkets that breaks crowd-control effects.\r
Tertiary Stats for Avoidance, Speed, and Leach now provide about four times as much benefit per stat point.\r
Scierie Niveau 3
Comptoir Niveau 1
no longer require Garrison Resources to build or upgrade.\r
Increased the item level of gear awarded from completing daily Challenge Mode quests to 660 (up from 640).\r
Tour des mages / Autel des esprits Niveau 2
Pierre d'accès ogre
s as work orders awarding
s and a chance to receive an item that allows instant completion of a mission that's in-progress (
Ordre de fin de mission
Added two mailboxes in around the Black Market near Ring Of Blood in
New Character Models: Blood Elf \r
Character models for Blood Elves have been overhauled with an increase to fidelity and texture resolution; while retaining the core look and feel of the originals.\r
Some character models received additional tweaks and adjustments.\r
Twitter Integration \r
Characters can now send Tweets for items, achievements, and screenshots from within the game client using the \/share command.\r
This feature can be enabled by accessing a new social settings pane to add or remove a Twitter account.\r
New Heirloom Collections Tab \r
The Collections system now supports Heirloom items.\r
Heirlooms have a tier system to denote the maximum level that the item scales up to.
600k More Subs, Hotfixes and Patch Notes for Patch 6.0.2, Warlords Class Tuning Changes
2014-10-13 à 20:09
Blizzard has released the final patch notes for tomorrow's Patch 6.0.2: The Iron Tide! We can't do our usual TL;DR, as these are the final notes, and nothing is marked as changed. We've also added in the latest round of beta class changes--these are hotfixes, and as such, cannot be datamined and visible on Wowhead tooltips just quite yet.
WoW now at 7.4 Million Subscribers
Blizzard published a press release today, detailing that WoW was at 7.4 million subscribers on September 30th. This 600,000 sub gain is no doubt an indication of the excitement at the end of a content drought. This is no doubt welcome news for Blizzard after the most recent investor call had the game at 6.8 million.
Legendary Cloak Still Required for Ordos in 6.0
Community Manager Rygarius has posted the following on the official forums:
Edit: Spoke too soon. The change below has been reverted. Eligibility for loot from defeating Ordos has not changed. It still requires one of the characters on an account license to have obtained the Legendary Cloak.
Access to Ordon Sanctuary or eligibility for loot from Ordos no longer requires players to have completed the Legendary Cloak questline.
Don't forget that newly boosted characters for 6.0 don't get all their abilities just yet. This is an excerpt from the patch notes which you can read in full below.:
Newly Boosted Characters now start on the front lines in the Blasted Lands, doing whatever they can to stop the Iron Horde pouring out of The Dark Portal and start with a basic set of spells and abilities for their class. Characters unlock the rest of their spells and abilities by advancing through the Iron Horde Incursion world event in the Blasted Lands.
WoD Challenge Modes and Rewards, Patch 6.0.2 PTR Notes, Upgrading to WoD Collector's Edition
2014-09-18 à 14:16
In the latest Warlords of Draenor beta build, all Challenge Mode dungeons are open and testable. We thought it would be a fitting time to preview the rewards you get from Warlords of Draenor Challenge Modes!
The new challenge modes in Warlords of Draenor are:
. You can read about all boss abilities on the Warlords database pages, including Challenge Mode spell changes.
Interested in Mists of Pandaria Challenge Modes? The rewards are going away in a few weeks, read more about it in our 6.0 guide.
: Unlock a series of awesome transmog weapons.
: the Indomitable title.
There are additional Feats of Strength for holding the realm-best time for a Warlords of Draenor challenge mode. When you currently hold that time, you are granted a special title:
: Grimrail Suplexer
: Violet Guardian
: Lady of Blackrock, Lord of Blackrock
: Scion of Rukhmar
: Soul Preserver
: Mine Master
There are daily quests for completing Challenge Modes which reward
. You can pick these up from
in your faction's capital city.
Gold Transmog Weapons
Click on the image to view them in our 3D modelviewer--some of them have amazing animations!
Patch notes for Warlords of Draenor 6.0 PTR
2014-09-12 à 18:38
The latest Warlords of Draenor Patch Notes are here, and we're working on trimming them down for you right now!
Here's the major changes that aren't class-specific, and our class-by-class breakdown. For the full notes expand the box at the bottom of the page!
<li><span style="color:#FF0000;">Dancing Rune Weapon now lasts 8 seconds (down from 12 seconds).<\/span><\/li>
<li><span style="color:#FF0000;">Icebound Fortitude now lasts 8 seconds (down from 12 seconds).<\/span><\/li>
<li><span style="color:#FF0000;">Rune of the Fallen Crusader now increases Strength by 20% (up from 15%).<\/span><\/li>
<li><span style="color:#FF0000;">Vampiric Blood now increases the amount of healing received by 15% (down from 25%).<\/li>
<li><span style="color:#FF0000;">Glyph of Vampiric Blood now increases the amount of healing received by an additional 10% (down from 15%).<\/li>
<li><span style="color:#FF0000;">Blood Presence now increases Stamina by 20% (down from 25%), and armor by 30% (down from 55%).<\/span><\/li>
<li><span style="color:#FF0000;">Bone Shield charges can now be consumed at a rate of once per second (up from once every 2 seconds).<\/span><\/li>
<li>Rune Tap has been redesigned. It now reduces all damage taken by <span style="color:#FF0000;">40% <s>50%<\/s><\/span> for 3 seconds. It also now has 2 charges, with a 40-second recharge time.<\/li>
<li>Veteran of the Third War now increases Multistrike chance, and haste<span style="color:#FF0000;"><s>, and Stamina<\/s><\/span> by 10% (instead of <span style="color:#FF0000;"><s>up from<\/s><\/span> 9% to Stamina), reduces the\u00a0chance for attacks to be parried by 3%, increases the damage of Death Strike by 100%, and grants 1 Runic Power per second while in combat.<\/li><\/ul>
<p>For consolidation of abilities, we merged several passive abilities. One notable change is the merging of the Ravage into Shred, and Pounce into Rake; saving a couple keybinds that were only used in conjunction with Prowl. <span style="color:#FF0000;"><s>The loss of Symbiosis primarily impacted Druid survivability, as many of the abilities received through Symbiosis were defensive cooldowns. To compensate for that, we improved Barkskin (for non-Feral Druids) and Survival Instincts (for Feral and Guardian Druids).<\/s><\/span><\/p>
<li><span style="color:#FF0000;"><s>Barkskin's cooldown has been reduced to 30 seconds.<\/s><\/span><\/li>
<li>Survival Instincts no longer requires or forces the Druid into Cat or Bear Form, and <span style="color:#FF0000;">now lasts 6 seconds (down from 12 seconds) <s>reduces damage taken by 70% (up from 50%)<\/s><\/span> with a 2-minute cooldown (down from 3 minutes), and can have up to 2 charges (up from 1 charge).<\/li>
<li>Bear Form now increases armor by <span style="color:#FF0000;">180% <s>330%<\/s><\/span> for all Druid specializations <span style="color:#FF0000;">(down from 330% for Guardian Druids, but up from 120% for non-Guardian Druids)<\/span>, no longer increases Haste and Critical Strike from items by 50%, but instead causes Haste to reduce the global cooldown, <span style="color:#FF0000;">increases Stamina by 20% (down from 40%), and reduces magic damage taken by 10% (down from 25%).<\/span><\/li>
<li>Ursa Major causes Multistrikes from auto attacks, Lacerate periodic damage, and Mangle to grant the Druid the Ursa Major effect. Ursa Major increases maximum health by 2% for <span style="color:#FF0000;">25 <s>30<\/s><\/span> seconds. When the effect is refreshed, the remaining portion is added to the new effect.<\/li>
<li>Primal Fury now generates 5 Rage (down from 15 Rage) from <span style="color:#FF0000;"><s>when you dodge or<\/s><\/span> non-periodic critical strikes (up from only Auto Attacks and Mangle).<\/li>
<li>Savage Defense can now accumulate 2 charges (down from 3 charges), <span style="color:#FF0000;">and regenerates a charge every 12 seconds (up from 9 seconds).<\/span><\/li><\/ul>
<ul><li><span style="color:#FF0000;">Fortifying Brew now lasts 15 seconds (down from 20 seconds).<\/span><\/li>
<li><span style="color:#FF0000;">Healing Spheres generated from Gift of the Ox now heals the Monk if they are within 6 yards of the sphere when it expires.<\/span><br \/>
<li>Stance of the Sturdy Ox now increases Stamina by <span style="color:#FF0000;">25% <s>40%<\/s><\/span> (up from 20%), <span style="color:#FF0000;">reduces magic damage taken by 10% (down from all damage taken by 25%), and grants a 50% increase to Armor, but no longer increases Energy regeneration.<\/span><\/li>
<li><span style="color:#FF0000;">Shuffle now increases Stagger and Parry by 10% (down from 20%).<\/span><\/li>
<ul><li><span style="color:#FF0000;">Divine Protection now lasts 8 seconds (down from 10 seconds).<\/span><\/li>
<li><span style="color:#FF0000;">Guardian of Ancient Kings now lasts 8 seconds (down from 12 seconds).<\/span><\/li>
<li>Judgment is now naturally free for Holy Paladins, and naturally generates 1 Holy Power for <span style="color:#FF0000;">Protection and<\/span> Retribution Paladins.<\/li>
<li><span style="color:#FF0000;">Mastery: Divine Bulwark now increases damage reduction from Shield of the Righteous by 6% (scaling with Mastery, down from starting at 8%), and causes Bastion of Glory to increase healing received from Word of Glory by 6% (scaling with Mastery, down from starting at 8%).<\/span><\/li>
<li><span style="color:#FF0000;">Sanctuary now reduces damage taken by 10% (down from 15), and no longer increases Armor.<\/span><\/li>
<li><span style="color:#FF0000;">Guarded by the Light now increases Stamina by 15% (down from 25%), and increases block chance by 5% (down from 10%).<\/span><\/li>
<li><span style="color:#FF0000;">Shield of the Righteous now reduces physical damage taken by 20% (down from 25%).<\/span><\/li>
<li><span style="color:#FF0000;">Bastion of Glory now increases Word of Glory\u2019s healing by 6% per stack (down from 10% per stack).<\/span><\/li><\/ul>
<ul><li>Burst of Speed now costs <span style="color:#FF0000;">30 <s>25<\/s><\/span> Energy (up from 15 Energy).<\/li><\/ul>
<li><span style="color:#FF0000;">Defensive Stance now reduces damage taken by 20% (down from 25%).<\/span><\/li>
<li><span style="color:#FF0000;">Demoralizing Shout now lasts 8 seconds (down from 10 seconds).<\/span><\/li>
<li><span style="color:#FF0000;">Last Stand now lasts 12 seconds(down from 20 seconds).<\/span><\/li>
<li><span style="color:#FF0000;">Shield Wall now lasts 8 seconds (down from 12 seconds).<\/span><\/li>
<li><span style="color:#FF0000;"><s>Activating Defensive Stance now puts Mortal Strike, Bloodthirst, Whirlwind, Slam, Raging Blow, and Wild Strike on a 6-second cooldown.<\/s><\/span><\/li>
<li><span style="color:#FF0000;"><s>Devastate is now available to all Warrior specializations (was Protection only) and requires Defensive Stance or Gladiator Stance.<\/s><\/span>
<li><span style="color:#FF0000;"><s>For Arms and Fury Warriors, Devastate has a 30% chance to reset the cooldown of Revenge.<\/s><\/span><\/li>
<li><span style="color:#FF0000;"><s>Revenge is now available to all Warrior specializations (was Protection only), and requires Defensive Stance or Gladiator Stance.<\/s><\/span><\/li>
<li><span style="color:#FF0000;">Mastery: Critical Block now increases critical block chance by 12% (down from 17.6%).<\/span><\/li>
<li><span style="color:#FF0000;">Shield Block now regenerates a new charge every 12 seconds (up from every 9 seconds).<\/span><\/li>
<li>Unwavering Sentinel <span style="color:#FF0000;">no longer increases Armor, but<\/span> now also reduces the chance for attacks to be parried by 3%. <br \/>
<ul><li><span style="color:#FF0000;"><s>Stats that are not useful to the current class specialization will be grayed out in the tooltip rather than green,\u00a0and will not be counted on the character stat sheet.<\/s><\/span>
<li><span style="color:#FF0000;"><s>These stats include:<\/s><\/span>
<li><span style="color:#FF0000;"><s>Spirit for non-healing specializations<\/s><\/span><\/li>
<li><span style="color:#FF0000;"><s>Bonus Armor for non-tanking specializations<\/s><\/span><\/li>
<li><span style="color:#FF0000;"><s>Strength for Agility\/Intellect-users<\/s><\/span><\/li>
<li><span style="color:#FF0000;"><s>Agility for Strength\/Intellect-users<\/s><\/span><\/li>
<li><span style="color:#FF0000;"><s>Intellect for Strength\/Agility-users<\/s><\/span><\/li>
<li><span style="color:#FF0000;"><s>For example, Intellect on a cloak will be greyed out for all Warrior specializations and they will not receive an increase to Intellect if the cloak is equipped. However, if the same cloak is equipped by a Mage; Intellect will show up in green and they\u2019ll receive the increase to their Intellect.<\/s><\/span><\/li><\/ul>
<p><span style="color:#FF0000;">In an effort to reduce the physical mitigation of some classes, we've modified the amount of Armor provided by some armor types.<\/span><\/p>
<li><span style="color:#FF0000;">Plate, Mail, and Shields now have less Armor relative to Cloth and Leather armor.<\/span><\/li>
Doubling player health gave us room to reduce Resilience and Battle Fatigue, but our goal was to be able to remove them entirely. In order to achieve that, we\u2019re also reducing PvP spike damage across the board by lowering Critical Damage and Critical Heals against players\u00a0in PvP\u00a0to 150% of their normal effect (down from 200%). <span style="color:#FF0000;">The changes have allowed us to reduce base Resilience to 0%, and Battle Fatigue to 20%. <s>Our hope is that these changes allow us to reduce Base Resilience and Battle Fatigue to 0%. It\u2019s possible that we\u2019ll still find a need for some minor amount of Base Resilience and\/or Battle Fatigue, and we\u2019ll be testing these changes extensively and adjusting as needed.<\/s><\/span><\/p>
<li>Base Resilience has been reduced to 0%.<\/li>
<li>Battle Fatigue has been <span style="color:#FF0000;">reduced to 20% (down from 60%). <s>removed. PvP combat no longer reduces the amount of healing received by participants.<\/s><\/span><\/li>
<li>Critical Damage and Critical Heals in PvP combat now deal 150% of the normal spell\/ability effects (down from 200%).<\/li>
<li>Stoneform now also removes magic and curse effects in addition to poison, disease, bleed effects, and <span style="color:#FF0000;">reduces physical <s>along with reducing<\/s><\/span> damage taken by 10% for 8 seconds <span style="color:#FF0000;">(down from all damage taken)<\/span>. It remains unusable while the Dwarf is under the effects of crowd control.<\/li>
Official Patch 6.0.2 PTR Patch Notes
2014-09-09 à 19:08
The Patch 6.0.2 PTR Patch Notes have been posted. They are the same as the Beta patch notes, which are in our class guides, so you can either read the Beta patch notes, or visit our class guides to learn about the class-specific changes. You can also expand the blue box at the bottom of the page to read the full notes.
We also have a playlist of new character models, a guide to the Toy Box, and a guide to quality of life and UI changes with pictures.
The changed sections are the following:
New Character Models
Character models for races from the original game Dwarf, Gnome, Human, Night Elf, Orc, Tauren, Troll, Undead, and Draenei have been overhauled with an increase to fidelity and texture resolution; while retaining the core look and feel of the originals.
Character animations have been updated to have more personality and now support expressive facial expressions. Emotes are now more emotive!
Some of the new and improved character models can be viewed on our website.
Warlords of Draenor™ Beta Patch Notes: August 27 and Class Blue Tweets
2014-08-27 à 19:34
Warlords of Draenor Beta Patch Notes, Blizzard on PvE Content, Class Design Blue Posts
2014-08-19 à 17:12
Warlords of Draenor Beta Patch Notes
The latest Warlords of Draenor Beta Patch Notes have just been released! Our TL;DR summary breaks down all the changes by class, and you can see the full notes below:
Icy Talons now increases attack speed by 35% (down from 45%), and haste by 5% (up from 0%).
Glyph of Rune Tap has been redesigned. It now reduces Rune Tap\u2019s recharge time by 10 seconds, but reduces the damage reduction it provides by 20%.
Starfall no longer cancels when mounting. However, it can no longer hit stealthed or invisible targets.
Wild Mushrooms no longer become invisible.
Mastery: Primal Tenacity causes the Druid to gain a Physical absorb shield equal to 12% 16% of the attack\u2019s damage when they are hit by a Physical attack. Attacks which this effect fully or partially absorbs cannot trigger Primal Tenacity.
Soul of the Forest (Guardian) now increases Mangle\u2019s Rage generation by 5 (down from 10).
Incarnation: Tree of Life no longer enhances Lifebloom. Instead, it also enhances Rejuvenation, increasing its healing by 50%, and reducing its cost by 50%.
Heart of the Wild (Restoration) now increases healing done by 35% (up from 25%).
Soul of the Forest (Restoration) when casting Swiftmend, the Druid gains Soul of the Forest. Soul of the Forest reduces the cast time of the next Healing Touch by 50%, or increases the healing of the next Regrowth, or Rejuvenation, or Wild Growth by 100%, or increases the healing of the next Wild Growth by 50%.
Thrill of the Hunt now has a 20% chance to trigger (down from 30%).
Presence of Mind is no longer a talent, and is now learned by only Arcane Mages.
Evanesce is a new Talent available at level 15, replacing Presence of Mind.
Alter Time now lasts for 10 15 seconds (up from 6 seconds), has a 90-second cooldown (down from 3 minutes), and no longer affects the Mage\u2019s mana, buffs, or debuffs.
The Brain Freeze effect now increases Frostfire Bolt's damage by 15% 25%, and can now stack up to 2 times. It also no longer triggers from the Bomb Talents, and instead has a 10% chance to trigger from Frostbolt casts. Each Multistrike of Frostbolt increases that cast's chance by an additional 25%. (Total of 60% on double-Multistrikes).
Power Strikes now triggers every 15 seconds (up from every 20 seconds).
Chi Brew now grants 1 charge of Mana Tea (down from 2 charges).
Ascension now increases maximum Mana by 20% 10% (up from 15%).
Eminence now causes a nearby target to be healed for 50% 35% of all damage caused by the Monk and includes auto attacks.
Blackout Kick causes Eminence to heal 5 allies instead of 1, but heals for only 20% 15% of damage dealt instead of 35%.
Jab now costs 45 Energy while in Stance of the Fierce Tiger.
Stance of the Fierce Tiger now increases all damage done by 20% now also increases Jab\u2019s energy cost by 10.
Elusive Brew now increases dodge chance by 45% 35% (up from 30%).
Selfless Healer no longer causes Bastion of Glory to apply to Flash of Light. However, it now increases the healing of Flash of Light on others by 35% per stack (up from 20%).
Sword of Light now increases damage by 25% (down from 30%).
Borrowed Time has been redesigned. It now increases the Priest's stat gains to Haste from all sources by 40% for 6 seconds.
Surge of Light (Discipline, Holy) activation chance has been reduced to 8% 10% (down from 15%).
Enlightenment is a new passive ability for Discipline Priests.
Enlightenment increases the critical healing chance of Prayer of Mending by 10%, and increases stat gains to Critical Strike from all sources by 5%.
Assassin\u2019s Resolve now increases damage by 15% (down from 20%).
Deadly Throw no longer has a minimum range.
Garrote now ticks every 2 seconds (up from every 3 seconds). Damage has been adjusted to compensate.
Hemorrhage\u2019s periodic damage is now based on attack power (instead of the initial strike's damage), and ticks every 2 seconds. Damage has been adjusted to compensate. has rolling periodic behavior, meaning that remaining damage from the previous application is added into the newly-applied periodic-damage effect.
Sinister Calling now increases Agility by 15% (down from 30%), and the amount of Multistrike bonus received from all sources by 5% (in order to act as Subtlety\u2019s Secondary Stat Attunement). And finally, when the rogue Multistrikes with Backstab or Ambush, they also twist the blade, causing all Bleed effects to advance by 2 seconds, triggering an instant tick instantly tick an additional time.
Ancestral Vigor has been removed.
Chain Heal now heals each chain target for 10% 15% less than the previous target.
Seed of Corruption and Soulburn: Seed of Corruption can no longer both apply to the same target.
One important difference between this and previous incarnations of Warrior stances is that these abilities are rotational, not utility cooldowns. Stances are now more for different gameplay modes (dealing damage vs. tanking). There shouldn\u2019t be cases where you find yourself swapping stances, use an ability, and then immediately swapping back.
Colossus Smash now requires Battle Stance.
Recklessness now requires Battle Stance.
Sweeping Strikes now requires Battle Stance.
Devastate is now available to all Warrior specializations (was Protection only) and requires Defensive Stance or Gladiator Stance.
For Arms and Fury Warriors, Devastate has a 30% chance to reset the cooldown of Revenge.
Revenge is now available to all Warrior specializations (was Protection only), and requires Defensive Stance or Gladiator Stance.
Shield Barrier is now available for all Warrior specializations (was Protection only) and requires Defensive Stance.
For Arms and Fury Warriors, Shield Barrier can be used without a shield.
Taunt now requires Defensive Stance or Gladiator Stance.
Fury: Furious Strikes: Wild Strike costs 15 10 less Rage.
Bloodsurge\u2019s effects have been merged into baseline Bloodthirst and no longer reduce Wild Strike\u2019s global cooldown. Its spell alert has moved to the top slot instead of the left and right slots, and now has 2 charges (down from 3 charges).
Bloodthirst now replaces Heroic Strike for Fury Warriors.
Wild Strike now has a 0.75 0.5 second baseline global cooldown, and costs 45 Rage.
Welcome to an early look at patch notes for the upcoming World of Warcraft expansion: Warlords of Draenor. The new expansion introduces a wealth of new content and changes. There's also a new patch note format, which we hope will help better convey the reasoning for many of the changes being made and what they mean for you, while providing more background into issues we're trying to solve.
Please be aware that the Beta patch notes are preliminary and not final. Details may change before retail release and new information will be added for additional features as development continues on the Warlords of Draenor expansion. Note: Not all the content listed may be available for immediate testing or may only be available during a limited testing window during the Beta.
For more information about Alpha testing and how you can opt in for a chance to participate in the Warlords of Draenor beta test later down the line, check out World of Warcraft\u00ae: Warlords of Draenor\u2122 Beta Test Begins! Changes since last update to the patch notes are denoted in red.
Warlords of Draenor Patch Notes for July 22, Patch 5.4.8 Hotfixes
2014-07-22 à 18:14
Be sure to enter our Warlords of Draenor Beta Key Giveaway and check out Hearthhead for Curse of Naxxramas information!
Patch 5.4.8 Hotfixes for July 22
Kurtok the Slayer's health has been reduced to be slightly less menacing to the denizens of Northshire.
As ever, here's our summary of the changes broken down class by class. Many classes have no specified changes in these notes, remember these do not necessarily tie in with the current build and datamining thereof.
A list of which Diminishing Returns category each crowd-control ability belongs to can be found in the forum thread titled: Diminishing Returns in Warlords of Draenor.
Thick Hide has been removed and its effects have been incorporated into Bear Form for Guardian Druids
Bear Form now increases armor by 600% 330% for all Druid specializations, and no longer increases Haste and Critical Strike from items by 50%, but instead causes Haste to reduce the global cooldown
For Guardian Druids, Bear Form now also reduces magical damage taken by 25%, reduces physical damage taken by 12%, reduces chance to be critically hit by 6%, and reduces chance for attacks to be parried by 3%.
Tiger\u2019s Fury is now usable during Berserk.
The damage of damage-over-time effects changes dynamically as Eclipse changes.
Moonfire now has a base duration of 20 seconds (up from 14 seconds), but is no longer extended by Starfire and Starsurge critical strikes. Upon reaching 100 Lunar Energy, the next Moonfire deals 100% additional initial damage.
Sunfire now has a base duration of 24 20 seconds (up from 14 seconds), but is no longer extended by Wrath and Starsurge critical strikes.
Upon reaching 100 Solar Energy, the next Sunfire deals 100% additional initial damage.
Omen of Clarity (Restoration) can now only be triggered by the most recently applied Lifebloom, and now causes the next Regrowth to be free.
Conversion no longer has an initial tick, and now costs 15 Runic Power\/second for Blood, 10 20 Runic Power\/second for Frost, and 20 10 Runic Power\/second for Unholy.
Aspect of the Fox is a new ability for all Hunters.
Aspect of the Fox: Party and raid members within 40 yards take on the aspects of a fox, allowing them to move while casting all spells for 6 seconds. Only one Aspect can be active at a time. 3 minute cooldown.
Ice Ward was changed to make it more competitive with the rest of its talent row.
Ice Ward now causes the next 3 attackers (up from 1) to trigger a Frost Nova.
Mirror Image is now a level-90 Talent, replacing Invocation. Mirror Images now inherit 100% 50% of the Mage\u2019s Spell Power (up from 5%), last 40 seconds (up from 30 seconds), and have a 2 minutes cooldown (down from 3 minutes).
No Changes listed
Selfless Healer no longer causes Bastion of Glory to apply to Flash Heal.
Holy Wrath\u2019s damage and cooldown were increased, and Sanctified Wrath changed to buff it further, in order to give Protection Paladins more burst threat and damage, while retaining its core damage-splitting identity.
Holy Wrath\u2019s damage has been increased by 100%, and its cooldown increased to 15 seconds (up from 9 seconds).
Sanctified Wrath for Protection Paladins has been redesigned.
Sanctified Wrath (Protection) now increases the damage of Holy Wrath by 100% and causes it to generate 1 Holy Power.
No Changes listed
No Changes listed
No Changes listed
We were unsatisfied with Grimoire of Sacrifice for Demonology. Fundamentally, it did not fit Demonology\u2019s theme to sacrifice their pet, full time. We had toyed with ideas where it acted as a temporary cooldown for Demonology, but have decided to replace it with a new talent, which is more theme-appropriate, and fits well against the competition in that talent row.
Grimoire of Sacrifice is no longer available to Demonology Warlocks and has a new talent, Grimoire of Synergy in its place.
Grimoire of Synergy: When the Warlock or their demon deals damage, there is a chance to trigger Demonic Synergy, granting the other one 15% increased damage for 15 seconds.
Thunder Clap now costs 15 30 Rage, and also reduces the movement speed of nearby enemies by 50% for 6 sec.
In order to make sure that you\u2019re able to spend all of your resources within each Colossus Smash window, we added an extension to it onto Raging Blow.
Raging Blow now extends the duration of Colossus Smash by 2 seconds, and has a spell alert on the left and right slots.
Warlords of Draenor Beta Patch Notes: July 17
2014-07-17 à 18:28
The official Warlords of Draenor Patch Notes have been updated. You can see the full notes below, and our usual TL;DR summary of the changes!
There's also a blue post explaining what we'll find in the latest beta build:
Just stopping by to say hi. Your battle.net app should pickup the build soon, and the realms should be going live shortly.
Level Cap raised to 96 on Lost Isles and Gilneas
Gorgrond (level 92) and Talador (level 94) are playable.
Ashran is open on the level 100 PvP Realm, Mekkatorque
Skyreach is playable
2 new Character Models: Draenei Female and Undead Female
Today has been quite busy for Blizzard, with Talador, Gorgrond, and Ashran Zone Previews! Check out their blogs and our zone screenshots here.
We also have 2000 Warlords of Draenor beta keys to give away, spread out over 6 weeks! Learn how to enter here
The Human Spirit now increases Versatility, scaling with character level.
Line removed: To tie those together, Blood's Mastery is being changed to affect both the size of the Blood Shield absorb, and the new Rune Shield absorb.
Rune Tap has been redesigned. It now reduces all damage taken by 50% for 3 seconds. It also now has 2 charges, with a 40-second recharge time.
Will of the Necropolis has been redesigned. It now automatically triggers an immediate, free Rune Tap when you take damage that reduces you below 30% health. This effect cannot occur more often than once every 45 seconds.
Conversion was changed to cost different amounts by specialization, instead of reducing Runic Power generation differently by specialization. This way, Runic Power beyond what you spend on Conversion is not penalized.
Conversion no longer has an initial tick, and now costs 15 Runic Power\/second for Blood, 20 Runic Power\/sec for Frost, and 10 Runic Power\/second for Unholy.
Survivalist increases the Hunter's chance to Multistrike by 10%.
Chimera Shot has been renamed Chimaera Shot. It is now a two-headed shot that hits two targets, and deals Frost or Nature damage. It no longer heals the Hunter.
Ignite now deals the same total damage with a 1 second period (down from 2 seconds). Base duration changed to 5 seconds so that duration when refreshed remains 6 seconds.
Warlords of Draenor Official Patch Notes for July 11
2014-07-11 à 19:52
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