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No Flying in Draenor Until 6.1
2013-11-13 à 20:25
One of the controversial announcements in Warlords of Draenor is the decision to have Draenor be ground-mount only until Patch 6.1. This means no flying mounts, even if you're level 100, until the first major patch hits.
Bashiok explained the reasoning behind this today, citing the following:
Previous expansions did not allow players to fly when leveling up--Warlords of Draenor will work in the same way.
Blizzard is happy with how
Île du Tonnerre
Île du Temps figé
were max level zones with only ground mounts, and thinks level 100 players in Warlords will be similarly successful.
Flying trivializes combat--you can just leave combat at will. Imagine what dungeons or battlegrounds would be like if you could fly--the experience would be cheapened.
The pacing of outdoor zones is thrown off by flying combat. Zones suddenly appear much smaller since traveling is fast, mountains and other striking scenery is diminished when you can just fly there, and the sense of exploration is toned down.
To learn more about Warlords of Draenor, check out Wowhead's comprehensive expansion guide.
Click the cut for the full post!
Mythic Raiding and Existing 10-Player Heroic Guilds, 11/12 Hotfixes
2013-11-12 à 18:12
Resolved an issue that sometimes caused
from the Discipline\/Holy Priest Tier-16 2-piece set bonus to not function correctly while in a Battleground.
L’appel de la Pierre-Mère
: Players should now be able to accept this quest from
Terrath le Stable
Un coup qui résonne
Sage Cœur Blanc
have learned to respect each other's personal space should no longer occasionally try to occupy the exact same spot in the
Sanctuaire des Sept-Étoiles
Visual effects for
Choc de flammes
s cast by NPCs should no longer incorrectly appear twice as large as its actual area-of-effect.
should no longer incorrectly affect the entire team instead of just the swapped-in pet.
Raids, Dungeons, an
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