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Thème Classic
Thème Thottbot
5.2 PTR - Build 16597 - Spell Changes and More
Live
Publié
19/02/2013 à 10:12
par
perculia
Blizzard is following up their
early-morning BlizzCon 2013 announcement
with a new PTR build!
Check out the latest additions!
Patch Highlights
New reputation capes were added. These are currently ilvl 496 rares instead of epics, so perhaps the items are still being tweaked. Remember,
Blizzard made a post last week
stating that some
Offensive du Kirin Tor
and
Assaut des Saccage-Soleil
rewards will cost
Points de vaillance
instead of gold as initially planned, so don't jump to conclusions about the price:
Offensive du Kirin Tor
:
Cape du gardien immortel
,
Grande cape du partisan de Shan'ze
,
Cape de collecte statique
,
Cape de chasseur d'orage
,
Cape du croque-mort de Shan'ze
Assaut des Saccage-Soleil
:
Cape du gardien immortel
,
Grande cape du partisan de Shan'ze
,
Cape de collecte statique
,
Cape de chasseur d'orage
,
Cape du croque-mort de Shan'ze
Item - Monk T15 Mistweaver 4P Bonus
now reduces the cooldown of your Thunder Focus Tea by 5 sec, down from 10 seconds.
The Discipline priest changes
mentioned by Ghostcrawler last week
are in, including
Égide divine
and
Infusion de puissance
changes.
Click the cut to see the spell changes!
Classes
Moine
Forum
|
Talent Calculator
Spell Changes
:
You summon a torrent of Chi energy and hurl it at the target, dealing (663 to 19861325 + 1 * $ap * 1.21) Nature damage to all enemies, and (548 to 16421095 + 1 * $ap * 1.00) healing to all allies in its path. Chi Burst will always heal the Monk. While casting Chi Burst, you continue to dodge, parry, and auto-attack.
Explosion de chi
:
You summon a torrent of Chi energy and hurl it at the target, dealing (663 to 19861325 + 1 * $ap * 1.21) Nature damage to all enemies, and (548 to 16421095 + 1 * $ap * 1.00) healing to all allies in its path. Chi Burst will always heal the Monk. While casting Chi Burst, you continue to dodge, parry, and auto-attack.
Onde de chi
:
You cause a wave of Chi energy to flow through friend and foe, dealing (124 to 369493 + 1 * $ap * 0.45) Nature damage or (247 to 738493 + 1 * $ap * 0.45) healing. Bounces up to 7 times to the nearest targets within 20 yards. When bouncing to allies, Chi Wave will prefer those injured over full health.
Onde de chi
:
You cause a wave of Chi energy to flow through friend and foe, dealing (124 to 369493 + 1 * $ap * 0.45) Nature damage or (247 to 738493 + 1 * $ap * 0.45) healing. Bounces up to 7 times to the nearest targets within 20 yards. When bouncing to allies, Chi Wave will prefer those injured over full health.
Éclair de jade crépitant
:
Channels Jade lightning at the target, causing (11826 * (197 + 1 * $ap * 0.386)) Nature damage over 6 sec. When dealing damage, you have a 30% chance to generate 1 Chi. If the enemy attacks you within melee range while victim to Crackling Jade Lightning, they are knocked back a short distance. This effect has an 8 sec cooldown.
:
Forms a Zen Sphere above the target, healing the target for 50 and dealing 50and dealing ((99 + 1 * $ap * 0.09))$healingperiodic=((99 + 1 * $ap * 0.09))$damagedetonate=((403 + 1 * $ap * 0.368))$healingdetonate=((256 + 1 * $ap * 0.234)) Nature damage to the nearest enemy within 10 yards of the target every 2 sec for 16 sec. Only two Zen Spheres can be summoned at any one time. If the target of the Zen Sphere reaches 35% or lower health or if the Zen Sphere is dispelled or expires it will detonate, dealing 202 Nature damage and 129Nature damage and healing to all targets within 10 yards.
:
Forms a Zen Sphere above the target, healing the target for 50 and dealing 50and dealing ((99 + 1 * $ap * 0.09))$healingperiodic=((99 + 1 * $ap * 0.09))$damagedetonate=((403 + 1 * $ap * 0.368))$healingdetonate=((256 + 1 * $ap * 0.234)) Nature damage to the nearest enemy within 10 yards of the target every 2 sec for 16 sec. Only two Zen Spheres can be summoned at any one time. If the target of the Zen Sphere reaches 35% or lower health or if the Zen Sphere is dispelled or expires it will detonate, dealing 202 Nature damage and 129Nature damage and healing to all targets within 10 yards.
:
Forms a Zen Sphere above the target, healing the target for 50 and dealing 50and dealing ((99 + 1 * $ap * 0.09))$healingperiodic=((99 + 1 * $ap * 0.09))$damagedetonate=((403 + 1 * $ap * 0.368))$healingdetonate=((256 + 1 * $ap * 0.234)) Nature damage to the nearest enemy within 10 yards of the target every 2 sec for 16 sec. Only two Zen Spheres can be summoned at any one time. If the target of the Zen Sphere reaches 35% or lower health or if the Zen Sphere is dispelled or expires it will detonate, dealing 202 Nature damage and 129Nature damage and healing to all targets within 10 yards.
Talents and Specialization
Explosion de chi
:
You summon a torrent of Chi energy and hurl it at the target, dealing (663 to 19861325 + 1 * $ap * 1.21) Nature damage to all enemies, and (548 to 16421095 + 1 * $ap * 1.00) healing to all allies in its path. Chi Burst will always heal the Monk. While casting Chi Burst, you continue to dodge, parry, and auto-attack.
Onde de chi
:
You cause a wave of Chi energy to flow through friend and foe, dealing (124 to 369493 + 1 * $ap * 0.45) Nature damage or (247 to 738493 + 1 * $ap * 0.45) healing. Bounces up to 7 times to the nearest targets within 20 yards. When bouncing to allies, Chi Wave will prefer those injured over full health.
Impulsion zen
:
Forms a Zen Sphere above the target, healing the target for 50 and dealing 50and dealing ((99 + 1 * $ap * 0.09))$healingperiodic=((99 + 1 * $ap * 0.09))$damagedetonate=((403 + 1 * $ap * 0.368))$healingdetonate=((256 + 1 * $ap * 0.234)) Nature damage to the nearest enemy within 10 yards of the target every 2 sec for 16 sec. Only two Zen Spheres can be summoned at any one time. If the target of the Zen Sphere reaches 35% or lower health or if the Zen Sphere is dispelled or expires it will detonate, dealing 202 Nature damage and 129Nature damage and healing to all targets within 10 yards.
:
When you successfully Jab or damage at least 3 enemies with Spinning Crane Kick, you gain Muscle Memory, increasing the damage ofcausing your next Tiger Palm or Blackout Kick by 150%.to deal 150% increased damage and restore 2% mana.
Enseignements du monastère
:
You become adept in the ways of the Mistweaver, amplifying four of your abilities. Crackling Jade Lightning Damage increased by 100%. Tiger Palm Damage increased by 100%. When you Tiger Palm, you restore 1% of your mana and gain Vital Mists, reducing the cast time and mana cost of your next Surging Mist by 20%. Stacks up to 5 times. Lasts 30 sec. Blackout Kick Blackout Kick also hits 4 additional nearby targets for 50% damage. When you Blackout Kick, you gain Serpent's Zeal causing you to heal nearby injured targets equal to 25% of your auto-attack damage. Spinning Crane Kick While channeling Spinning Crane Kick, you also heal nearby injured allies for 2809 every 0.75 sec for 2 sec. Healing yourself does not count for Chi generation.
Mage
Forum
|
Talent Calculator
Spell Changes
Evocation
:
Gain 15% of your total mana $?s56380&!s11400320%10% of your total health upon completion]
Barrage des Arcanes
: Launches bolts of arcane energy at the enemy target, causing 1432 to 1749 (+ 119.2%965 to 1179 (+ 103% of SpellPower) Arcane damage. Consumes all Arcane Charges. Arcane Barrage's damage is increased by 40%50% per Arcane Charge, and it hits 1 additional nearby target per Arcane Charge for 50% damage.
Déflagration des Arcanes
:
Blasts the target with energy, dealing 867 to 1006 (+ 90%749 to 869 (+ 77.7% of SpellPower) Arcane damage. Generates an Arcane Charge. Arcane Blast's damage is increased by 40%50% per Arcane Charge, and its mana cost is increased by 120%150% per Arcane Charge.
:
An arcane charge, generated by Arcane Blast, Arcane Missiles, and Arcane Explosion, and consumed by Arcane Barrage and Evocation: Arcane Blast Generates a charge. Arcane Blast's damage is increased by 40%50% per charge, and its mana cost increased by 120%150% per charge. Arcane Missiles Generates a charge. Arcane Missiles' damage is increased by 40%50% per charge. Arcane Explosion Refreshes charges and has a 30% chance to generate a charge if at least one target is hit. Arcane Barrage Consumes all charges. Arcane Barrage's damage is increased by 40%50% per charge, and it hits 1 additional nearby target per charge for 50% damage. Evocation Consumes all charges. Evocation's mana generation is increased by 25% per charge. Stacks up to 4 times and lasts 10 sec.
Projectiles des Arcanes
:
Launches five waves of Arcane Missiles at the enemy over 2 sec, causing 267 (+ 25.7%231 (+ 22.2% of SpellPower) Arcane damage per wave. Generates an Arcane Charge. Arcane Missiles' damage is increased by 40%50% per Arcane Charge. Arcane Missiles has a chance to be activated after each of your damaging spell casts. Limit 2 charges.
Glyphs
:
Your Evocation ability also causes you to regain 60% of your health over its duration. With the Invocation talent, you instead gain 20%10% of your health upon completing an Evocation. With the Rune of Power talent, you gain 1% of your health per second while standing in your own Rune of Power.
Paladin
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|
Talent Calculator
Talents and Specialization
:
Fills you with Holy Light, causing melee attacks to apply Justice to your target. Justice The attacking Paladin's next Templar's Verdict striking this target will also deal 25% weapon damage as Holy per application of Justice. Stacks up to 5 times. Lasts 20 sec.deal 20% additional Holy damage and reduce the target's movement speed by 50% for 8 sec.
Prêtre
Forum
|
Talent Calculator
Talents and Specialization
Infusion de puissance
:
Infuses the Priest with power, increasing spell casting speed by 20%, all damage by 10%, and reducing the mana cost of all spells by 20%. Lasts 20 sec.
:
Discipline, Holy: You gain the Power Word: Solace ability. Shadow: Your Devouring Plague increases the damage of Mind Flay by 33% per orb consumed. Power Word: SolaceLevel 9030 yd rangeInstant10 sec cooldownStrike an enemy with the power of the heavens, dealing 1072 to 1201 (+ 111% of SpellPower) Holy damage and an additional 399 (+ 3.12% of SpellPower) Holy damage over 7 sec and restoring 1% of maximum mana. Damage dealt by Power Word: Solace will instantly heal a nearby low health friendly target within 40 yards from the enemy target for 100% of the damage dealt (50% when healing the Priest). Replaces Holy Fire.
Égide divine
:
Critical heals create a protective shield on the target, absorbing 50%100% of the amount healed, instead of healing for twice as much. Lasts 15 sec. Additionally, Power Word: Shield has a chance equal to your critical effect chance to absorb twice as much.
Flammes sacrées
:
Consumes the enemy in Holy flames that cause 1002 to 1271 (+ 111% of SpellPower) Holy damage and an additional 399 (+ 3.12% of SpellPower) Holy damage over 7 sec.
:
Increases the potency of all your damage absorption spells by 20%.13%, and all of your healing by 6%.
Pénitence
:
Launches a volley of holy light at the target, causing 1128 to 1273 (+ 124.4% of SpellPower) Holy damage to an enemy, or 7444 to 8410 (+ 76.2% of SpellPower) healing to an ally instantly and every 1 sec for 2 sec.
Guerrier
Forum
|
Talent Calculator
Talents and Specialization
Mort subite
:
Your Overpowerautoattack and Strikes of Opportunity hits have a 25%10% chance of resetting the cooldown on your Colossus Smash. Your Execute hits have a 100% chance of making any Overpower free for 10 sec.
NPC Abilities
This section has not been analyzed extensively by our team but is included for people interested in seeing what has changed in these areas.
View changes
Déflagration des Arcanes
:
Blasts the target with energy, dealing 12488 to 14512 Arcane damage. Each time you cast Arcane Blast, the damage of all Arcane spells is increased by 40%50% and mana cost of Arcane Blast is increased by 120%150%. Effect stacks up to 4 times and lasts 10 sec or until any Arcane damage spell except Arcane Blast is cast.
Déflagration des Arcanes
:
Blasts the target with energy, dealing Arcane damage. Each time you cast Arcane Blast, the damage of all Arcane spells is increased by 40%50% and mana cost of Arcane Blast is increased by 120%150%. Effect stacks up to 4 times and lasts 10 sec or until any Arcane damage spell except Arcane Blast is cast.
Déflagration des Arcanes
:
Blasts the target with energy, dealing 867 to 1006 (+ 90%749 to 869 (+ 77.7% of SpellPower) Arcane damage. Generates an Arcane Charge. Arcane Blast's damage is increased by 40%50% per Arcane Charge, and its mana cost is increased by 120%150% per Arcane Charge.
Déflagration des Arcanes
:
Blasts the target with energy, dealing Arcane damage. Each time you cast Arcane Blast, the damage of all Arcane spells is increased by 40%50% and mana cost of Arcane Blast is increased by 120%150%. Effect stacks up to 4 times and lasts 10 sec or until any Arcane damage spell except Arcane Blast is cast.
Charge arcanique
:
An arcane charge, generated by Arcane Blast, Arcane Missiles, and Arcane Explosion, and consumed by Arcane Barrage and Evocation: Arcane Blast Generates a charge. Arcane Blast's damage is increased by 40%50% per charge, and its mana cost increased by 120%150% per charge. Arcane Missiles Generates a charge. Arcane Missiles' damage is increased by 40%50% per charge. Arcane Explosion Refreshes charges and has a 30% chance to generate a charge if at least one target is hit. Arcane Barrage Consumes all charges. Arcane Barrage's damage is increased by 40%50% per charge, and it hits 1 additional nearby target per charge for 50% damage. Evocation Consumes all charges. Evocation's mana generation is increased by 25% per charge. Stacks up to 4 times and lasts 10 sec.
Égide divine
:
Critical heals create a protective shield on the target, absorbing 50%100% of the amount healed, instead of healing for twice as much. Lasts 15 sec. Additionally, Power Word: Shield has a chance equal to your critical effect chance to absorb twice as much.
:
The attacking Paladin's next Templar's Verdict striking this target will also deal 25% weapon damage as Holy per application of Justice. Stacks up to 5 times.Fills you with Holy Light, causing melee attacks to deal 20% additional Holy damage and reduce the target's movement speed by 50% for 8 sec.
Uncategorized
This section has not been analyzed extensively by our team but is included for people interested in seeing what has changed in these areas.
View changes
Lien d’accélération
:
Anima Golems in close proximity link together, increasing each golem's attack speed by 250% and damage by 200%250%. In addition, linked golems gain 30% movement speed and immunity to movement slowing effects.
Evocation
:
Gain 15% of your total mana $?s56380&!s11400320%10% of your total health upon completion]
Source d’anima
: Further corrupts a target already afflicted by Touch of the Animus, causing them to spew Anima bolts at nearby locations every 1 sec. Enemies struck by the bolts suffer 047500 to 52500 Fire damage.
Source d’anima
:
Further corrupts a target already afflicted by Touch of the Animus, causing them to spew Anima bolts at nearby locations every 1 sec. Enemies struck by the bolts suffer 047500 to 52500 Fire damage.
Anneau d’anima
:
Forms several spheres in a circle around the target. The spheres move toward the center of the circle. Enemy targets that touch a sphere will consume it, increasing the damage they take from melee attacks by 50% for 15 sec. This effect stacks. In Heroic Difficulty, touching a sphere also inflicts 250000180000 Fire damage over the duration.
Anneau d’anima
:
Forms several spheres in a circle around the target. The spheres move toward the center of the circle. Enemy targets that touch a sphere will consume it, increasing the damage they take from melee attacks by 50% for 15 sec. This effect stacks. In Heroic Difficulty, touching a sphere also inflicts 250000180000 Fire damage over the duration.
Projectiles des Arcanes
:
Launches five waves of Arcane Missiles at the enemy over 2 sec, causing 267 (+ 25.7%231 (+ 22.2% of SpellPower) Arcane damage per wave. Generates an Arcane Charge. Arcane Missiles' damage is increased by 40%50% per Arcane Charge. Arcane Missiles has a chance to be activated after each of your damaging spell casts. Limit 2 charges.
Projectiles des Arcanes
:
Launches five waves of Arcane Missiles at the enemy over 2 sec, causing 267 (+ 25.7%231 (+ 22.2% of SpellPower) Arcane damage per wave. Generates an Arcane Charge. Arcane Missiles' damage is increased by 40%50% per Arcane Charge. Arcane Missiles has a chance to be activated after each of your damaging spell casts. Limit 2 charges.
Salve des Arcanes
:
The caster fires a continuous salvo or arcane volleys at nearby enemies.
Etincelle de rituarcaniste
:
Strike an enemy with the power of the heavens, dealing 9750 to 10250 Holy damage.
Marteau de Lumière
:
Hurl a Light-infused hammer into the ground, where it will blast a 10 yard area with Arcing Light for (15 sec.5) sec. Arcing Light Deals 3268 to 3993 (+ 32.1% of SpellPower) Holy damage to enemies and reduces their movement speed by 50% for 2 sec. Heals allies for 3268 to 3993 (+ 32.1% of SpellPower) every 2 sec.
Arc de cercle lumineux
:
Hurl a Light-infused hammer into the ground, where it will blast a 10 yard area with Arcing Light for (15 sec.5) sec. Arcing Light Deals 3268 to 3993 (+ 32.1% of SpellPower) Holy damage to enemies and reduces their movement speed by 50% for 2 sec. Heals allies for 3268 to 3993 (+ 32.1% of SpellPower) every 2 sec.
Foudre en boule
:
The Ball Lightning rushes towards an enemy, inflicting 63375 to 6662573125 to 76875 Nature damage to the enemy.
Don béni
:
Heals the councilor with the lowest health for 5%10% of their maximum health.
Esprit loa béni
:
Summons a Blessed Loa Spirit which moves to the councilor with the lowest health and heals them for 5%10% of their maximum health.
Rais bleus
:
Inflicts 200000 Frost damage to all enemies when no players are within the cone of Blue Rays.
Vive lumière
:
Inflicts 200000 Nature damage to all enemies when no players are within the cone of Bright Light.
Gaz caustique
:
Inflicts 1000000 Nature damage split evenly between all enemies within a 25-yard0-yard cone.
Pointe caustique
:
Inflicts 7040052800 Physical damage to a random enemy illuminated by Infrared Light.
:
You summon a torrent of Chi energy and hurl it at the target, dealing (663 to 19861325 + 1 * $ap * 1.21) Nature damage to all enemies, and (548 to 16421095 + 1 * $ap * 1.00) healing to all allies in its path. Chi Burst will always heal the Monk. While casting Chi Burst, you continue to dodge, parry, and auto-attack.
Onde de chi
:
You cause a wave of Chi energy to flow through friend and foe, dealing (124 to 369493 + 1 * $ap * 0.45) Nature damage or (247 to 738493 + 1 * $ap * 0.45) healing. Bounces up to 7 times to the nearest targets within 20 yards. When bouncing to allies, Chi Wave will prefer those injured over full health.
Lucidité
:
Your next spell has itsspells have their Mana cost reduced by 100%. Lasts 4 sec.
Lucidité
:
Your next spell has itsspells have their Mana cost reduced by 100%. Lasts 4 sec.
Lucidité
:
Your next spell has itsspells have their Mana cost reduced by 100%. Lasts 4 sec.
Lucidité
:
Your next spell has itsspells have their Mana cost reduced by 100%. Lasts 4 sec.
Lucidité
:
Your next spell has itsspells have their Mana cost reduced by 100%. Lasts 4 sec.
Clearcasting Trigger
:
Chance on casting a helpful spell to make your next spellspells cost no mana for 4 sec.
Consommer la vie
:
Punctures the target's skin, draining 100008000 health every second and transferring it to the caster over 10 sec.
Éclair de jade crépitant
:
Channels Jade lightning at the target, causing (11826 * (197 + 1 * $ap * 0.386)) Nature damage over 6 sec. When dealing damage, you have a 30% chance to generate 1 Chi. If the enemy attacks you within melee range while victim to Crackling Jade Lightning, they are knocked back a short distance. This effect has an 8 sec cooldown.
Horion de jade crépitant
:
Channels Jade lightning at the target, causing (11826 * (197 + 1 * $ap * 0.386)) Nature damage over 6 sec. When dealing damage, you have a 30% chance to generate 1 Chi. If the enemy attacks you within melee range while victim to Crackling Jade Lightning, they are knocked back a short distance. This effect has an 8 sec cooldown.
Écraser
:
Crushes a foe, inflicting 92 to 107%100% melee damage as Physical and reducing armor by 10% for 30 sec.
Carapace de cristal
:
The crystal reacts when struck, encasing the attacker in a shell that absorbs all incoming damage and healing. Initially the shell willcan absorb up to 10000015% of max health in damage, but healing absorbed by the shell is added to this total, up to a maximum of 500000cap of 75% of max health. The shell breaks when it cannot absorb any more damage.
Carapace de cristal
:
The crystal reacts when struck, encasing the attacker in a shell that absorbs all incoming damage and healing. Initially the shell willcan absorb up to 10000015% of max health in damage, but healing absorbed by the shell is added to this total, up to a maximum of 500000cap of 75% of max health. The shell breaks when it cannot absorb any more damage.
Malédiction des langues bredouillantes
:
Inflicts 49 to 58 $k damage to an enemy, and reduces their chance to hit by 35%.
Sombre parasite
:
The caster infects the target with a Dark Parasite that inflicts 75000increasing Shadow damage every 2 sec. for 30 sec. If this effect is dispelled the Parasite will morph into a Dark Plague.
Ténèbres
:
Hurls a bolt of dark magic at enemies, inflicting 29250 to 30750 Shadow damage.32175 to 33825 Shadow damage.
Ténèbres
:
Hurls a bolt of dark magic at enemies, inflicting 29250 to 30750 Shadow damage.32175 to 33825 Shadow damage.
Décapitation
:
Lei Shen throws his axe with supernatural force, inflicting 20000001000000 Physical damage. The damage inflicted decreases the farther away the target is from Lei Shen.
Décapitation
:
Lei Shen throws his axe with supernatural force, inflicting 20000001000000 Physical damage and increasing Physical damage taken by 50%. The damage inflicted decreases the farther away the target is from Lei Shen.
Décapitation
:
Lei Shen throws his axe with supernatural force, inflicting 20000001000000 Physical damage. The damage inflicted decreases the farther away the target is from Lei Shen.
Diffusion
:
Diffusion redirects 10% of all healing recievedreceived to allies within 8 yards that aren't afflicted with Diffusion. This effect stacks.
Décharger
:
Kazra'jin becomes electrified, stunning himself for 20 sec and reflectings 14%10% of all damage taken as Nature damage to all players.
Décharger
:
Kazra'jin becomes electrified, stunning himself for 20 sec and reflectings 14%10% of all damage taken as Nature damage to all players.
Renforcement de golem
:
Targets the active golem with the least health, healing it by 5%3% and increasing all damage it deals by 30%24% for the remainder of the encounter.
Venin enchanté
:
Shoots poisonenchanted venom at an enemy, inflicting Nature damage, then additional damage every 5 sec. for until cancelled.$k damage.
Regard focalisé
:
Inflicts 49500 to 60500 Arcane damage per second.
Éclair focalisé
:
Creates an orb of Focused Lightning, which fixates on a player. The Focused Lightning detonates upon reaching that player, inflicting 91437 to 101062 Nature damage to all players within 8 yards. This orb also pulses 31350 to 34650 Nature damage to other players within 5 yards.
Éclair focalisé
:
Pulses 31350 to 34650 Nature damage every <Unknown value - The spell referenced no longer exists> sechalf second to other players within 5 yards.
Robustesse du Buffle
:
Temporarily grants all players maximum health for 0by 50%. After the effect expires, the health is lost. This effect lasts 30 sec.
Entaille de fusion
:
Lei Shen slashes at the target with his polearm, inflicting 253500 to 266500 Nature damage and increasesknocking the target back and increasing damage taken by Fusion Slash by 50% for 1 min.
Rugissement ignoble
:
A massive roar frightens all enemies within 050 yds. of the caster, fearing them for 3 sec.
:
Your Evocation ability also causes you to regain 60% of your health over its duration. With the Invocation talent, you instead gain 20%10% of your health upon completing an Evocation. With the Rune of Power talent, you gain 1% of your health per second while standing in your own Rune of Power.
Mort du dieu-mastodonte
:
The God-Hulk has been defeated.
Heurt terrestre
:
Deals 1225000 to 275000 Physical damage to enemies within 0 yds of the caster, stunning them for 4 sec, and knocking them back.
Lumière crue
:
The caster channels harsh light through their eye. Any enemies caught in the beam suffer Fire damage, and any Pale EyesFogs caught in the beam will be revealed by the harsh light.
Lumière crue
:
The caster's light beam burns so intensely that it inflicts Fire damage to all victims caught in its path. This damage is shared amongst the targets with targets further away recieving more damage unless enough targets closer to the caster obscure the light from hitting them.
Lumière crue
:
The caster channels harsh light through their eye. Any enemies caught in the beam suffer Fire damage, and any Pale EyesFogs caught in the beam will be revealed by the harsh light.
Ombres glaciales
:
Standing in Icy Shadows reduces Fire damage taken by 80 %60%. Melee, ranged, and casting speed reduced by 10%.
Lumière infrarouge
:
Inflicts 200000 Fire damage to all enemies when no players are within the cone of Infrared Light.
Décharge d’interruption
:
The Animus releases a burst of energy, inflicting 487500 to 512500463125 to 486875 Nature damage and interrupting the spellcasts of all players.
Ionisation
:
Jin'rokh the Breaker ionizes enemy players, attracting storm energies over 24 sec. Upon removal, inflicts 400000450000 Nature damage to players within 84 yards.
Ionisation
:
Jin'rokh the Breaker ionizes enemy players, attracting storm energies over 24 sec. Inflicts 400000450000 Nature damage to players within 84 yards when dispelled or duration expires.
Conduction de l’ionisation
:
Ionization damage travels through Conductive Water, inflicting 400000450000 Nature damage to players standing in Conductive Water.
Item - Monk T15 Mistweaver 4P Bonus
:
Reduces the cooldown of your Thunder Focus Tea by 105 sec.
Champion du Kirin Tor
:
AidedParticipated in the Kirin Tor war effort by defeating a powerful opponent. Damage donecompleting a daily quest today. Mount cast time decreased by 50%. Mounted movement speed increased by 10%.Damage taken decreased by 10%.
Drain de vie
:
The caster draws the life force from the nearest victim in front of them. The longer the victim is drawn from the greater the amount of life will be drawn.
Diffusion de la foudre
:
Each Lightning Strike diffuses, inflicting 285000 to 315000195000 to 205000 Nature damage to all players in a line.
Totem de nova de foudre
:
Summons a Lightning Nova Totem near the caster.for until cancelled.
Foudre
:
Lightning Strikes multiple locations throughout the room during Lightning Storm, inflicting 237500 to 262500390000 to 410000 Nature damage to nearby players.
Regard persistant
:
Inflicts 78375 to 8662528500 to 31500 Shadow damage to all targets within 15 yards.
Regard persistant
:
The caster targets the victim.
Regard persistant
:
The caster concentrates their gaze into an Ethereal eye and projects it at the target. When the eye lands it will create a zone of Lingering Gaze. Players who remain in this zone suffer 50000 Shadow damage each second.
Éclair rituel à longue portée
:
Inflicts 125000100000 Fire damage to enemies outside 50000 yds.
Estropier
:
Lei Shen throws his axe with supernatural force, inflicting 20000001000000 Physical damage. The damage inflicted decreases the farther away the target is from Lei Shen.
Mantelet du roi-tonnerre
:
Surrounds the caster with Lightning, dealing 67500 to 82500 Nature damage every 2 sec to all enemies within 3040 yards.
Mantelet du roi-tonnerre
:
Blasts an enemy with lightning, inflicting Nature damage.
Rage de Megaera
:
Megaera spits flames at her target when they are not within melee range. The flames inflict 137500 Fire damage to all enemies within 5 yards upon impact.
Rage de Megaera
:
Megaera spits ice at her target when they are not within melee range. The ice inflict 137500 Frost damage to all enemies within 5 yards upon impact.
Rage de Megaera
:
Megaera spits poison at her target when they are not within melee range. The poison inflict 137500 Nature damage to all enemies within 5 yards upon impact.
Rage de Megaera
:
Megaera spits arcane energy at her target when they are not within melee range. The energy inflict 325000 Arcane damage to all enemies within 5 yards upon impact.
Déluge de météores
:
Inflicts 185000 to 215000 Fire damage to enemies within a 3-yard radius.
:
When you successfully Jab or damage at least 3 enemies with Spinning Crane Kick, you gain Muscle Memory, increasing the damage ofcausing your next Tiger Palm or Blackout Kick by 150%.to deal 150% increased damage and restore 2% mana.
Pointe du Néant
:
Blasts an enemy with nether energy, inflicting 97500 to 102500 Arcane damage.146250 to 153750 Arcane damage.
:
Strike an enemy with the power of the heavens, dealing 1072 to 1201 (+ 111% of SpellPower) Holy damage and an additional 399 (+ 3.12% of SpellPower) Holy damage over 7 sec and restoring 1% of maximum mana. Damage dealt by Power Word: Solace will instantly heal a nearby low health friendly target within 40 yards from the enemy target for 100% of the damage dealt (50% when healing the Priest). Replaces Holy Fire.
:
Strike an enemy with the power of the heavens, dealing 1072 to 1201 (+ 111% of SpellPower) Holy damage and an additional 399 (+ 3.12% of SpellPower) Holy damage over 7 sec and restoring 1% of maximum mana. Damage dealt by Power Word: Solace will instantly heal a nearby low health friendly target within 40 yards from the enemy target for 100% of the damage dealt (50% when healing the Priest). Replaces Holy Fire.
Piétinement sismique
:
Tortos performs a massive stomp, stunning all enemies for 1 sec and inflicting Physical damage to each equal to 35%30% of their maximum health. Quake Stomp also increases the frequency of Rockfalls for 8 sec.
Plumes
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The caster flings feather quills at all targets within 500 yards for 54000 to 66000 Physical damage every 1 seconds.
Plaque d’armure réfléchissante
:
Deflects all spells cast in front of the Triceratops for 6 sec.
Lance de récupération
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Leap through the air and slam down on all enemies within 05 yards of the target area, causing 0% weaponinflicting 142500 to 157500 Physical damage and stunning them for 3 sec.
Lance de récupération
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Leap through the air and slam down on all enemies within 85 yards of the target area, causing 0% weaponinflicting 142500 to 157500 Physical damage and stunning them for 3 sec.
Déferlante d'ombre
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Fires a missile towards aan enemy at range. When this missile lands, it deals 127237 to 142762 Shadow damage to all enemies within 10 yards of that location and 47500 to 52500 Shadow damage to enemies within the area every 2 sec for 20 sec.
Soins de l'ombre
:
Calls upon Shadow to heal the caster for 237500 to 26250030 health.
Lance d’ombre
:
Deals 14569 to 1693211100 to 12900 $k damage to an enemy target.
Bouclier en os
:
AbsorbsInflicts 19500 to 20500 damage. If the bones absorb the full amount they will shatter, inflicting 19500 to 20500 damage on enemy targets within 0 yards.$k damage.
Onde de choc
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Deals 0190000 to 210000 Physical damage to enemies in a 50 yard cone in front of the caster, stunning them for 5 sec.
Éclair rituel à courte portée
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Inflicts 125000100000 Fire damage to enemies within 30 yds.
Martèlement violent
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Stuns all enemies within 45 yards for 10 sec.
Coup de mâchoire
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Tortos snaps his jaws shut around the target, inflicting 365722 to 384477 Physical damage.316875 to 333125 Physical damage.
Moulinets de lance
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Attacks nearby enemies in a whirlwind of steel that inflicts weapon25000 Physical damage and knocks back.
Strabisme
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The caster focuses their gaze at the target, inflicting Arcane damage.
Météores
:
Inflicts 18500 to 21500 $k damage.
Champion des Saccage-Soleil
:
AidedParticipated in the Sunreaver war effort by defeating a powerful opponent. Damage donecompleting a daily quest today. Mount cast time decreased by 50%. Mounted movement speed increased by 10%.Damage taken decreased by 10%.
Suppression
:
Suppresses an enemy, stunning them for 2015 sec.
Larmes du soleil
:
Channeling Tears of the Sun.
Lancer un javelot
:
Throwl the Lightning Lance into the Sha Amalgamation, destroying it.
Hache lancée
:
Deals 500%300% weapon damage to the target.
Heurt tonitruant
:
Deals 169650 to 19035075400 to 84600 Physical damage to all enemies within 0 yards of the impact location.
Lancer foudroyant
:
Jin'rokh the Breaker throws his current target at a distant Mogu statue, breaking the statue and inflicting 243750 to 256250 Physical damage. Additionally inflicts 104500 to 115500 Nature damage to other players within 14 yards of the point of impact, stunning them for 6 sec.
Force des flots
:
Protective icy waters encase Lu'lin and burst outwards, inflicting 53625 to 56375 Frost damage on impact. While she is channeling this effect, her ranged and spell deflection is increased by 100%. Her dodge chance is increased by 100% as well.
Anima instable
:
Corrupted life energy erupts from the afflicted player, dealing 2500000 Shadow damage, and an additional 625000 Shadow damage every 1 sec for 10 sec, divided among all allies within 8 yards. If no nearby allies are struck, a catastrophic explosion will result.
Vents mugissants
:
The Violent Gale Winds from the outdoors push the players in a direction, inflicting 95007000 Nature damage every 1 sec.
:
You become adept in the ways of the Mistweaver, amplifying four of your abilities. Crackling Jade Lightning Damage increased by 100%. Tiger Palm Damage increased by 100%. When you Tiger Palm, you restore 1% of your mana and gain Vital Mists, reducing the cast time and mana cost of your next Surging Mist by 20%. Stacks up to 5 times. Lasts 30 sec. Blackout Kick Blackout Kick also hits 4 additional nearby targets for 50% damage. When you Blackout Kick, you gain Serpent's Zeal causing you to heal nearby injured targets equal to 25% of your auto-attack damage. Spinning Crane Kick While channeling Spinning Crane Kick, you also heal nearby injured allies for 2809 every 0.75 sec for 2 sec. Healing yourself does not count for Chi generation.
Ondes de lumière
:
Inflicts 73125 to 7687553625 to 56375 Holy damage to enemy players in its path.
Nutriment primordial
:
Increases damage done by 100% and healing done by 30%50%
Vent de tempête
:
Deals 19500 to 205009750 to 10250 Nature damage every 2 second. Damage, healing, and absorption reduced by 20%.
Frappe de lésion
:
Inflicts 30000%16500 Physical damage every second and leaves the target wounded, reducing the effectiveness of any healing by 9%5% for 18 sec.
:
Forms a Zen Sphere above the target, healing the target for 50 and dealing 50and dealing ((99 + 1 * $ap * 0.09))$healingperiodic=((99 + 1 * $ap * 0.09))$damagedetonate=((403 + 1 * $ap * 0.368))$healingdetonate=((256 + 1 * $ap * 0.234)) Nature damage to the nearest enemy within 10 yards of the target every 2 sec for 16 sec. Only two Zen Spheres can be summoned at any one time. If the target of the Zen Sphere reaches 35% or lower health or if the Zen Sphere is dispelled or expires it will detonate, dealing 202 Nature damage and 129Nature damage and healing to all targets within 10 yards.
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