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Best and Worst Mythic+ Dungeons to Complete on Bursting, Explosive, Tyrannical Weeks
10/02/2021 à 09:56
Welcome to this week's affixes!
are the affixes you have to deal with coming into this week! This is the best Tyrannical week as Explosive is relatively easy to deal with and Bursting requires general group control.
Want to ask Tettles some questions about Mythic+ dungeons or the affixes this week? Check him out on his stream!
There are not major affixes that can ruin your run or cost significant time losses. Typically Tyrannical is the worst pushing week as well, but with the recent nerfs to the HP bonus that bosses get, Tyrannical will feel more fair this week. That is overall why this week goes from A-C when many tyrannical weeks will go from A-F or potentially worse and fortified weeks can go from S to C.
There has been another round of dungeon tuning that you can read about
Want to check how much damage you'll take from certain Mythic+ abilities on this week? Check out our
Mythic+ Damage Calculator
Mythic+ Damage Calculator
Tip of the Week - Skipping Prideful
I have a nice tip for this week and it involves skipping
. If you kill the last mob that would spawn the pride, drop combat, mash
Potion d’esprit occulté
AS A 5 MAN PARTY
, and then swiftly run away from the prideful then the prideful will not get in combat with you. You can see that done below.
Halls of Atonement
Halls of Atonement is once again one of the top dungeons in the game next to Mists of Tirna Scithe. Halls on
should be relatively easy as long as your bursting management is solid. Beyond that, just playing Halls of Atonement very standard with your pulls and routing should make this dungeon an A tier dungeon and make it very easy.
The biggest pain point in this dungeon are the
. Make sure that those two mobs are taken care of, as if you get Bursting from the Groundskeepers with the Shard of Halkias, then that could be a nasty combo. Aside from that making sure that you can kill
in a timely manner to skip add sets is very beneficial to your timer.
Here is a nice tip that you can use on Halls of Atonement this week. If you pull 2
at once you can Mind Control them with the Venthyr buff even though you are not supposed to be able to. You achieve this by mashing your extra action button over and over again after the first Stoneborn gets mind controlled and you can get the second one :).
Halls of Atonement Guide
Mists of Tirna Scithe
Mists of Tirna Scithe I would say is more challenging on the timer this week than last week, but easier to play as a general rule. The lack of
and instead having
is a much more manageable combo. Making sure you have ample amounts of boss damage will definitely make an impact in this dungeon on this week, but the timer is so lenient that you should be okay either way.
Mists once more does not have many difficult spots in the dungeon, but getting out of the first part of the dungeon is the hardest part. At the beginning the
will burst, so pulling them into the
can be quite dangerous as the Bursting in the beginning, comboed with ambient damage can lead to deaths or wipes. Be really careful with these Spiteclaws. Beyond that it is just about having maximum boss damage and don't forget to invite a Moonkin as they will help you kill
a lot faster :).
Some helpful tips with the
If you are going to get multiple burns, use stuff short cooldown cds like
when there is 40 seconds left on your
Do not commit to the boss if it is over 15% HP
MIsts of Tirna Scithe Guide
Plaguefall's lenient timer with use of
s in this dungeon make it very forgiving to deaths and pulling slow.
are both are not overly impactful in this instance but can be pretty annoying in the very beginning. Setting up your
to where they spawn before
is fairly important especially on
as these bosses have the highest chance to wipe you and are very deadly.
This dungeon has been described as a 2 NPC instance in
, and these are the 2 biggest pain points of the dungeon. Make sure you have ample cooldowns and Bloodlust for P3 of Margrave is really important to timing the key. Don't forget to also set up Pridefuls to spawn before these bosses as it will give you some extra damage to get you over the line. Play safe and going for maximum boss damage will definitely be your biggest benefit.
Also, you should also try to split your
pull up into 2 or 3 pulls as the
can wipe you really easily at this part of the dungeon.
With the massive nerfs to Necrotic Wake, this dungeon feels a lot more manageable to play and with the changes to the Kyrian Weapons. This facilitates a lot more definitive strategies for this dungeon on the whole even still. On this reset there were even more nerfs to
Nalthor le Lieur-de-Givre
(although not super impactful). I think that using the 3 Javelins on
Nalthor le Lieur-de-Givre
is a really solid play now that you can ensure that the javelin is around for Nalthor. This is especially important on
weeks, as making sure you have a lot of boss damage is important. Nalthor can actually become a 3+ minute encounter if you are not careful.
are only impactful at the beginning of Necrotic Wake and honestly are not something you should be overly concerned about.
I think that the biggest issue here this week are the bosses. You have the highest chance of losing ample amounts of time and potentially wipe to the bosses this week.
is bad news, but I do have a simple tip for him. If you leave an add CC'ed during his
cast, then he will not consume that crowd controlled add. Beyond that, make sure you have Prideful for
you will be in for good news. The timer in this dungeon is largely inconsequential now with the changes to the trash, but the dungeon's bosses can still wall you for sure.
Necrotic Wake Guide
Spires of Ascension
Spires of Ascension's timer is incredibly forgiving most weeks if you take the dungeon pretty slow. This timer is less lenient on
but still not super tight none-the-less. There has also recently been needed nerfs to
to help reduce the damage that it does. I do fortunately think that
is mostly irrelevant, but there are some nasty combos with
I think the biggest pain point in this dungeon is going to be the boss kill time and getting wombo comboed by
. The dungeon's timer is already going to be tighter than normal due to it being
. With it being so rough,
becomes even harder. The longer the fight goes on, the more black puddles he spawns shooting missiles out of them. This boss and mechanic in my experience is the hardest part. Getting your 60% or 80%
right before you engage Ventunax is really helpful in killing Ventunax. The other pain point which is kind of a nuisance is getting hit by
, getting low, and finished off by
when the Usurpers die. Be careful at the end of this part when you line of sight and kill the Usurpers.
Spires of Ascension Guide
De Other Side
If De Other Side did not receive nerfs this week, I feel like it would not be in the C-Tier. The changes to
Hakkar, l'écorcheur d'âmes
, and adding 2 more minutes onto the timer are absolutely welcome changes. This unfortunately does not change to make Hakaar more reasonable as his
Barrière de sang
mechanic still makes this boss fight either a swift 45 seconds or you come screeching to a halt as your Prideful buff expires and the boss takes 2:00. However, the dungeon should still be substantially easier this week as the timer is more lenient. Fortunately,
should be inconsequential this week while
of course has some problems.
I still think that the timer and
Hakkar, l'écorcheur d'âmes
are the biggest issues this week in De Other Side.
Hakkar, l'écorcheur d'âmes
is a run killer and there is a reason every group gets a Prideful buff prior to pulling him. If you wipe to him, your run is over and you drop the key and go again. Make sure you save Bloodlust and have
for him and you should be okay. Aside from that, you still need to pull the Ardenweald area a bit aggressively to time the key. This leads to potential for nasty
extends which should be watched out for. Be prepared to stop DPS from time to time, and if you have a
Dissipation de masse
in your group make sure to stack up for a Mass Dispel.
De Other Side Guide
The bosses in Sanguine Depths will almost always be the gatekeepers in this instance regardless of whether it is Fortified or Tyrannical. The
nerfs will most certainly be felt in this dungeon as the HP decreases make the bosses far more manageable here.
is almost irrelevant in this instance as with such low HP everybody should comfortably be able to assist in killing the explosives.
can be really scary for healers on the last boss and in the first trash wing notably, but should not be too run defining. The timer in Sanguine Depths is not too tight, so play safe this is big IO.
I think the biggest problem parts in this dungeon are the bosses.
Kryxis le Vorace
are some of the hardest bosses individually and when they are slammed together in a dungeon they feel really difficult. On Kryxis, you need to make sure to slowly soak the orbs from
otherwise you can put yourself in deep trouble. You can also range the
ability and it will not drop any of the orb but I would use this only if you think your healer or tank need assistance.
On Executor Tarvold, focusing down the adds is by far the highest priority. When there are bad overlaps with
and the add's pulsing AOE, the incoming damage is very scary and heavy defensives / Immunities should be used here. A helpful tip is to
Feindre la mort
every cast of the Castigation on a Hunter.
For General Kaal, healer mana is the scariest part
. There is potential to have your healer suicide, drink, then resuming pulling, but that is so costly time wise. You can pull General Kaal far back where the bears will not combat you as well, so that is an option. Fortunately, if you have a clean dungeon, the timer is not overly stringent, but the process to get to this point can be rough.
Sanguine Depths Guide
Theater of Pain
Theater of Pain is definitely one of the more difficult dungeons to deal with on
. The reason this dungeon is low is because of the very difficult timer, 5 Tyrannical bosses to deal with, and bosses that all take a substantial amount of time. While
are mostly irrelevant, they still can be rough in the dungeon if not played around with well. Making sure you have high single target damage and good pride routing will make sure you are successful in Theater this week.
The bosses and pPide timings are the biggest road block in Theater this week. Make sure you have a strategy and route that sets up Prideful buffs to be spawned into bosses as frequently as possible. The amount of DPS that is required to time this key on Tyrannical is no joke and while the mechanics of this dungeon seem fairly low from an affix POV the damage check is on the higher end for normalized dungeon levels.
A tip for Theater is in the
wing, the final 2 champions you have to fight are between
Aurore la Résolue
. Ardent Nevermore is
harder than Rek. Fortunately enough you can force Rek to spawn. To do this start the RP for the champion being chosen when Nevermore has her shield down. This will make Rek win the battle :).
Theater of Pain Guide
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