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Blizzard Dev Notes, Patch 5.0.5 Hotfixes
Live
Publié
08/11/2012 à 11:35
par
perculia
Earlier this week, the Blizzard Community Team shared notes from weekly developer meetings to fansites! While this is a partial transcript as not all questions and answers can be shared with the public, there's a ton of useful information covering a wide breadth of topics and it's a neat to see what's discussed at dev meetings.
We've summarized the highlights below, and be sure to check out (removed) the complete Q&A over at Wowjuju, as well as their extremely-useful (removed).
Classes
Several class issues and abilities were brought up:
Pèlerinage zen
,
Chasseur
pet storage, PvP Balance for
Voleur
and
Chaman
.
Challenge Modes
The instance creation cap can be dodged by resetting while inside the instance.
Challenge Mode mounts are intended to be account-wide.
Leaderboards are planned to not be reset this expansion.
PvP
Blizzard is happy with PvP vendors on the wall: map icons and in-game mail clarify their locations.
The rewards from random Battlegrounds and dungeon bonuses were changed to fit the new reward structure in MoP.
Discipline priests were not mentioned in the 5.1 PvP blog, but changes to
Volonté focalisée
will help.
The devs are in favor of keeping some blanket silences ingame for PvP, and are happy with the state of CC.
The old model of just rewarding gear for PvPers is outdated--Blizzard may possibly have PvP vanity rewards in future patches. They're also open to discussing creative ways to acquire
.
Raids and Dungeons
The buff interface is a bit confusing and may be reworked.
Some LFR loot items may be flagged incorrectly for class and spec--this is being looked into. The queueing system for LFR is being addressed as well.
As part of the new
Points de vaillance
acquisition system, players who log on every day to run a Heroic get a small reward for their time now, over players that try to get everything done on the same day.
If you lose a player in a Scenario in 5.1, the queueing system will allow you to find another player.
Questing
The new vast array of quests in MoP is intended to be completed over many months instead of rushed into a few weeks, leading players to feel overwhelmed.
In Patch 5.2, new tech will be implemented that allows all grouped players to get credit for flip-the-switch type objectives.
It's strangely difficult to acquire Justice Points, especially if you focus on Scenarios and dailies. Blizzard is working to change this.
Pet Battles
Pet battles will not be cross-faction in the future.
No future tracks will be added to pet battle music, but there are 10 rotating ones already.
M. Bigglesworth
will look awesome, with frozen whiskers and a trail of frost.
CRZ
Blizzard is addressing the lag players feel when they switch zones, but it's complicated.
The temporary phasing of NPCs/players Pandaria is not tied to CRZ, but a result of loading information efficiently for players, especially crowded areas.
Miscellaneous
The gold cap when transferring servers will not be increased.
All epic-quality items in a raid dungeon that can be disenchanted will produce
Esprit du sang
.
Pandaria faction-based mounts are account-wide. However, each individual character must have
.
Some minor hotfixes went live last night covering raid encounters, which we have under the break!
November 6th Hotfixes
Blizzard
Classes
Moine
The base healing of
Torpille de chi
has been increased, but it now scales less efficiently with attack power.
Brewmaster
Fracasse-tonneau
now deals progressively less damage when it strikes more than 5 targets.
Prêtre
Extase
now returns mana equal to 200% of the Priest's total Spirit (was 150%).
The shield generated by
Égide divine
now absorbs 50% of the amount healed (was 30%).
Creatures
Faucon des plaines monstrueux
s are now more peace loving.
Trappeur queubriole
s, Burrowers, and Thumpers are now marginally less annoying.
Items
The
Eventreur du gladiateur malveillant
can now be purchased for the correct number of
.
Dungeons & Raids
Cœur de la peur
The Raid Finder version of
Garalon
is now tuned more appropriately for Raid Finder groups. His health has been significantly reduced, and Furious Swipe now deals significantly less damage.
Seigneur du Vent Mel’jarak
's health has been reduced slightly in the 10 player normal mode version of this encounter.
The Sha of Fear's Ominous Cackle will no longer sometimes send players to the same platform twice in a row.
Grande impératrice Shek’zeer
Visions de trépas
now inflicts damage immediately once cast.
The Empress will no longer become confused about what phase of the battle she's in.
Vizir impérial Zor’lok
Vizir impérial Zor’lok
will no longer summon the
Echo de Force et brio
in his final phase in the Heroic mode version of this encounter.
Vizir impérial Zor’lok
's Echoes will pause briefly before beginning to cast
Chant de l’impératrice
.
Vizir impérial Zor’lok
's berserk timer has been increased slightly.
Vizir impérial Zor’lok
can no longer be attacked until all the foes in the Oratorium are slain.
Insecte acharné
s will no longer spawn in the Raid Finder version of this encounter.
Sculpte-ambre Un’sok
Volatile Amber pools will now properly eject more bolts of
Ambre volatil
in the 25 player versions of this encounter.
The health of
Sculpte-ambre Un’sok
,
Ambre vivant
, and Amber Monstrosities has been increased in Heroic mode.
The
Explosion d’ambre
cast by transformed players now does the correct amount of damage when striking more than 10 targets.
Caveaux Mogu’shan
Elegon
's
Annihilation totale
will no longer penetrate immunity effects in the normal mode version of this encounter.
Bug Fixes
Wiping on
Vizir impérial Zor’lok
or defeating the enemies preceding him in the Oratorium will no longer sometimes cause players to become raid locked to the
Cœur de la peur
.
Tooltips for
Angoisse cristallisée
,
Horreur cristallisée
, and
Terreur cristallisée
have been updated.
The speed increase provided by the Druid ability
Ruée rugissante
no longer stacks with the speed increases provided by
Forme de félin
or
Forme de voyage
.
Battleground speed power ups will no longer sometimes incorrectly stack with player movement speed increases.
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