Next build should fix two bugs regarding
, although we can't be certain if they're what caused your issue, so please let us know if it keeps happening.
--For a while the spell has correctly worked if it absorbed 2 simultaneous damage events, only letting one of them damage you to the threshold. That wasn't working correctly if you took more than 2--such as in a large instantaneous raidwide AoE--which should be fixed now.
--It should no longer kill you if it absorbs a large damage event at the exact moment Divine Shield fades.
There's one other known issue regarding players of different levels, but that should not significantly impact testing.