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On This Day: Patch 2.3, Wrath of the Lich King, and Warlords of Draenor Launched on November 13, 2007, 2008, and 2014
il y a 17 jours
November 13 is a date that bears significance for World of Warcraft. On this day in 2007, fourteen years ago,
Burning Crusade Patch 2.3: The Gods of Zul'Aman
dropped. A year later, in 2008, a brand new expansion,
World of Warcraft: Wrath of the Lich King
went live. Exactly seven years after that, in 2014, we first set foot on Draenor in a past set before Burning Crusade, on the opening day of
World of Warcraft: Warlords of Draenor
. Let's take a quick walk down memory lane and remember this day in three very different years.
Patch 2.3: The Gods of Zul'Aman
November 13, 2007
The stronghold of Zul’Aman has stood for millennia as the Amani trolls' seat of power and bastion of the fearless, cunning warlord Zul’jin.
Zul’jin has spent several years plotting behind Zul’Aman’s walls. Furious at the Horde for allowing his hated enemies, the blood elves, to join its ranks, he eagerly embraced a scheme that the witch doctor Malacrass recently proposed: to seal the power of the animal gods within the bodies of the Amani’s strongest warriors.
Now Zul’Aman’s army grows more powerful by the day, hungry to exact vengeance in the name of its fearless leader, Zul’jin.
Patch Notes: Patch 2.3
New Raid: Zul’Aman
was a 10-player, level 70 outdoor instance in the Ghostlands. This raid included six new bosses:
, the Bear Lord
, the Eagle Lord
, the Dragonhawk Lord
, the Lynx Lord
Seigneur des maléfices Malacrass
While the original raid is no more, you can check out the
revamped 5-person Heroic dungeon version
that was added in
were introduced with the following features:
Six purchasable tabs each containing 98 item slots
Permissions to view/deposit/withdraw per tab
Over 50 new quests were added
- a neutral goblin town was added
A quest hub at a crashed goblin zeppelin site was added near
Of course back then they were just vanity pets, but this is when these two Battle Pets made it into the game.
Jeune dragonnet azur
Over the last 14 years we have become very used to the WoW UI. Not just our own display, which many customize with addons, but the way in which we read and interact with the world in-game. It's hard to remember a time when some of the things we now take for granted just weren't things. This patch added the following:
Quest givers who have available daily quests will have a blue exclamation point instead of a yellow one.
All players now have a tracking bubble on their minimap. From that menu you can select a specific type of vendor or npc to look for or you can select a specific tracking type if your character has tracking. Yes this means that hunters can take all of those tracking buttons off of their action bars.
Game objects that you can interact with will now sparkle and display their name over the object to make them more obvious.
Questgiving objects will now display an exclamation point above them when they have a quest for you. Quest completion objects will display a question mark.
When you take damage and have a full screen UI up, the edges of the screen will flash red so you know you are under attack.
You can now send up to 12 items in a single mail message.
When you speak with an NPC with a single function (Banker, Flight Master, Etc) and who has no other gossip options or quests you will go straight to their functional pane rather than to the gossip pane. Most importantly this means that clicking on a flight master will bring up the flight path map directly rather than the gossip pane with the option to bring up the flight path map.
NPC’s with level appropriate quests will now always appear on your minimap as yellow exclamation points. NPC’s that have quests that you have completed will now display as yellow question marks instead of yellow dots. In addition flight masters that you have not yet gotten the flight point for will display on the minimap as a green exclamation point.
NPC’s will display an icon on mouseover that gives a more specific indicator of their function rather than just a gossip bubble. Questgivers will now show an exclamation mark as their in game mouseover. Innkeepers will show a hearthstone as their in game mouseover and so on.
Patch Notes: Patch 2.3
Wrath of the Lich King
November 13, 2008
For years, the heroes of the Alliance and Horde have fought against the evils in Kalimdor and the Eastern Kingdoms, against the demons of the Burning Legion in Outland, and against each other - all the while unaware that a threat more dangerous than any they had yet encountered was preparing to make its move in the icy continent of Northrend. Now the Lich King, Arthas Menethil, has emerged from Icecrown Citadel to claim the world as his own. Heroes of the Alliance and Horde gather in Northrend to make a stand against the malevolent being that dares to declare himself Azeroth's one true king...and seeks to scour all life from the world.
Official Site, November 12th, 2008
On November 13, 2008, the
Wrath of the Lich King
expansion was released. Arguably the most beloved and iconic expansion, Wrath told the story of Arthas, the Lich King, in a story arc that took us to the continent of Northrend to battle the forces of the Scourge and ultimately take on the Lich King himself. This story, told all these years ago, influenced the course of Azeroth and promises to feature prominently once again as old characters become new again in the afterlife of the
. Wrath raised the character level cap to 80, and introduced a wealth of new content including:
New Continent: Northrend
Wrath of the Lich King featured a new continent,
, which included 10 major zones, 3 minor zones, and a plethora of new creatures including the Taunka, Tuskarr, and Vrykul. For the first time players could choose their starting zone, Howling Fjord in the east or Borean Tundra in the west. This allowed for a dispersal of players with the intent of alleviating some of the login issues experienced with the launch of Burning Crusade. This paradigm was continued in several subsequnt expansions. Wintergrasp was introduced as an outdoor PvP zone and Dalaran as a Sanctuary city.
Désolation des dragons
Bassin de Sholazar
Les pics Foudroyés
Forêt du Chant de cristal
La Couronne de glace
Accostage de Hrothgar
- North of Icecrown
- in Crystalsong
Coldarra - west of Borean Tundra
In addition, the Death Knight starting areas were added to the Eastern Plaguelands, a new harbor in Stormwind allowed travel to Northrend and Darkshore, Dalaran Crater remained when Dalaran took to the skies in Northrend, Shapers Terrace was added to Un'Goro Crater, and Old Stratholme was added to the Caverns of Time.
New Class: Death Knight
A plate-wearing, close quarters class that used a new resource, Runes, Death Knight was the first "Hero" class, a class that existed in Warcraft III but was not included in World of Warcraft. A player could start a Death Knight if they had leveled another character to level 55. With glowing blue eyes and modulated voices, Death Knights started at level 55 in their own leveling zones, Acherus: The Ebon Hold and the Scarlet Enclave.
Wrath featured three raids at release, but ultimately boasted nine raids, two of which were re-tuned from previous content, culminating in the epic Icecrown Citadel. These raids were all available in 2 modes, 10-person or 25-person, with separate lockouts. The two modes were identical except for tuning and, rewarding the effort required to coordinate 25 people over 10, the 25-person version dropped more and higher quality loot.
Le sanctum Obsidien
Le sanctum Rubis
L’Œil de l’éternité
L’épreuve du croisé
Citadelle de la Couronne de glace
Sixteen new dungeons, released over the course of the expansion, kept 5-person groups busy, both while leveling and in end-game.
Donjon de Drak’Tharon
Les salles de Pierre
Les salles de Foudre
Ahn’kahet : l’Ancien royaume
L’épreuve du champion
The Frozen Halls:
La Forge des Âmes
The Frozen Halls:
Fosse de Saron
The Frozen Halls:
Salles des Reflets
Caverns of Time:
L’Épuration de Stratholme
In addition to the vast new outdoor PvP zone,
, PvP content included two new Battlegrounds,
Rivage des Anciens
Île des Conquérants
, and two new arenas, Orgrimmar Arena and Dalaran Arena. Control of Wintergrasp gated access to the Vault of Archavon raid, interlocking PvP and PvE content. For the first time, PvP armor had unique designs differentiating it visually from PvE armor.
New Profession: Inscription
Scribes weave words of power into glyphs that can improve heroes' skills and abilities, and add special effects not possible by normal means. By transferring their powers into ink, scribes can also create consumable scrolls, mystic tomes, and pieces of vellum that allow enchantments to be passed between adventurers. Like Enchanting, Inscription can help veteran adventurers further improve themselves - but inscriptions focus on augmenting class powers, not equipment.
Official Overview via
Inscription was the new profession of the expansion. Able to create scrolls, vellum, and glyphs, scribes (or inscriptionists) could create enhancements for sale or future use.
You can change hairstyles in barber shops
Heirloom Items - these new alt helpers were BoA, but could not be mailed cross-realm
Mounts and non-combat pets became learnable spells, added to the new Pet tab in the Character Info section of the interface
Championing - this was a new faction tabard system. Wearing the tabard of a certain faction gave you reputation with that faction for kills in level 80 instances. This system continued through Cataclysm, but although popular, is no longer in play, with tabards now being cosmetic rewards for achieving maximum reputation with a faction.
At a pivotal moment in the story of the Wrath of the Lich King, Blizzard introduced a new storytelling tool, the in-game cinematic. The Wrathgate was a game-changer for World of Warcraft storytelling and paved the way for the amazing cinematic content that we see in the game today.
The Dance Studio was an item that was promised in the initial previews but never came to fruition and has since become a meme. Looking back on this magnificent expansion it's hard to remember that when it was released people complained about it just as much as they complain about...well everything now.
Warlords of Draenor
November 13, 2014
It is the era of an Old Horde, forged with steel rather than fel blood. A union of great orc clans, the Iron Horde, tramples the planet Draenor beneath terrifying war machines. Azeroth falls next. Worlds uncounted will follow.
You must mount a desperate charge on Draenor – savage home of orcs and adopted bastion of stoic draenei – at this pivotal moment. Your allies are legends from across time; your fortress a foothold in an alien land. Lead the armies of one world against another…before the future itself is unmade —
World of Warcraft: Warlords of Draenor
was an important expansion in that it marked the beginning of the modern WoW experience. It was in this expansion that many systems that make up the core of the game came into play. Despite being widely panned for being "bad" and "boring," Warlords offered what was arguably the best leveling experience of any expansion and a gorgeous new world, Draenor, filled with interesting and complex characters. Ultimately the expansion suffered when, disappointed by some fan reactions to a dearth of end-game content, the developers opted to truncate the storyline and upcoming features in favor of putting more up-front effort into the next expansion,
Warlords of Draenor raises the level cap to 100 and introduced some groundbreaking new systems.
New World: Draenor
The new world of
was a "back in time" version of Outlands with a similar zone distribution. There were eight zones:
Crête de Givrefeu
Jungle de Tanaan
(PvP and Sanctuary)
The Garrison was a very much evolved version of the farm in Mists of Pandaria and is the closest that WoW has come to having player housing. The Garrison was individual to each character and could be upgraded and personalized to a degree. A self-contained town in its own right, the Garrison included vendors, banks, an auction house, professions hubs, and a pet battle area as well as quests and mini-bosses. The difficulties with implementation of timely end-game content ultimately led to players spending too much time alone in their garrisons and the idea saw no further development in future expansions.
New Character Models
Classic WoW player characters had seen no updates to their models since the launch of the game. Advances in graphics allowed for much nicer looking models and all of the original races were upgraded to new models. This upgrade was very well received and player customization has continued to be a developed focus.
Although initially implemented at the end of
Mists of Pandaria
, Warlords was the expansion that introduced Blizzard's new Flexible Raid scaling technology. Instead of the 10-player/25-player paradigm introduced in
Wrath of the Lich King
plus Raid Finder aka LFR, which was introduced in
, raiding was divided into four categories:
Raid Finder - flex 10-25 players
Normal - flex 10-25 players
Heroic - flex 10-25 players
Mythic - 20 players
This paradigm persists to this day. Warlords included three raids:
Fonderie des Rochenoires
Citadelle des Flammes infernales
Warlords has eight dungeons; seven completely new, and one that was a revamp of Upper Blackrock Spire.
Dépôt de Tristerail
La Flore éternelle
Terres sacrées d’Ombrelune
Mine de la Masse-Sanglante
Quais de Fer
Sommet du pic Rochenoire
PvP in Draenor saw upgrades to Battleground Systems, including objective displays, scoreboard upgrades, as well as new rewards.
was a new sandbox PvP zone reminiscent of Wintergrasp. Skirmishes were re-added for 2v2s and 3v3s, and the WoW anniversary included a limited time 40v40 battleground,
Contreforts de Hautebrande (Austrivage contre Moulin-de-Tarren)
Gear items saw paradigm level changes with hit, expertise, dodge, and parry removed; new secondary stats like Multistrike added; and tertiary stats introduced. The "fun" tertiary stats included Avoidance, Inspiration, Leech, Speed, and Sturdiness, and had a random chance of appearing on raid loot, heroic dungeon loot, and epic gear. This gear also had a random possibility to gain a bonus socket and/or an item level upgrade. Quest reward gear had a chance of being upgraded to rare or epic quality. This expansion also saw the first stat squish on item levels.
Bags and storage saw updates with the introduction of the Toy Box, the Reagent Bank, a second Void Storage tab, and item sorting.
The Group Finder was added to the Dungeon Finder, Raid Finder, Player vs. Player interface, allowing players to find and form custom, cross-realm, groups for 5-40 player activities.
The character boost was introduced as an instant boost for one character to level 90.
Content that was rumored to had been intended for Warlords but may have been cut due to the foreshortening of the expansion included the island of
, a southern, ogre controlled landmass, a raid set in Shattrath City.
Alliance: Karabor, Shadowmoon Valley
In the aftermath of the Dark Portal strike, Alliance players will be led to the pre-Black Temple, otherwise known as Karabor in search of allies to face the Iron Horde. Once there, you and other travelers will work together to save the draenei holy temple and turn it into a capital city for your faction. Stay alert though, while the Iron Horde lays siege to the temple, Ner’zhul and his nefarious Shadowmoon Orc clan pursue another line of attack that could put the entire world in mortal danger.
Horde: Bladespire Fortress, Frostfire Ridge
Following the assault on the Dark Portal, Horde players will be led to Frostfire Ridge and the aid of the Frostwolf Clan. Once there, you will battle the ogres of Bladespire Fortress to secure a new base of operations in this harsh land. Don’t be fooled by your progress, though—the Thunderlord Clan will be right on their heels to reclaim their lands.
Official Overview via
Horde and Alliance capitals were planned for Bladespire Citadel and Karabor but all that remains of them are the teleport items,
Relique de Karabor
Relique de Flèchelame
. Sadly, this content is likely lost forever.
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