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Sanctum of Domination New Raid Trinket Effects in 9.1 PTR Build 38511
30/04/2021 à 02:08
The latest 9.1 PTR build has added procs to the Sanctum of Domination raid trinkets. Previously, Blizzard only wrote
vague descriptions on the items
, so we are taking a closer look with the proper effects now.
Please note that most of these values appear to be placeholder.
: Equip: Your damaging spells have a chance to grant you Forbidden Knowledge, increasing your Critical Strike by 563 for until canceled, stacking up to 0 times. Use: Invoke the dark power of Necromancy to raise the remains of a fallen ally as a skeletal warrior for until canceled. (10 Min Cooldown)
: Use: Study the tome, learning the weakness of your targeted enemy. Your damaging abilities have a very hich chance to deal 0 additional Shadow damage to your studied foe. Studying a new enemy removes the benefit of any prior studies. (2 Min Cooldown)
: Reduce the remaining cooldown of your <spec healing cooldown> by 416 sec.
: Use: Spend 2 sec gazing into the Orb, tormenting yourself to gain greater insight into the patterns of reality. Increases your Mastery by 545 for 45 sec at the cost of 202 health.
: Use: Curse your target, dealing 173 Shadow damage every 2 for 12 sec. Duration increases by up to 100% based on their missing health. If your target dies while Ebonsoul Vise is active, they leave a Shredded Soul behind, which you can collect to gain 64 Critical Strike for 12 sec.
: Equip: You have a chance to have foreseen damage taken by your allies, healing them instantly for 173 when they are attacked.
: Equip: You are accompanied by a Spectral Familiar. When you heal a target below 50% health, your familiar will rush to them and heal them for an additional 195 points of healing. After healing, your Familiar requires 30 seconds before it can reconstitute itself.
: Equip: While your health is above 50%, you are judged Worthy, increasing your highest stat by 545. While your health is below 50%, you are judged Unworthy, decreasing your highest stat by 545.
"A price paid long ago in exchange for knowledge and power."
: Use: Reduces all damage you take from enemies in front of you by X for 8 sec
: Equip: Your critical hits have a chance to increase your <Primary Stat> by 545 for until canceled. If you are below 50% health when this occurs, you also heal for 202.
: Equip: Your damaging spells and abilities have a chance to deal an additional 173 Shadow damage every 5 for until canceled. If a target dies while affected by the Tormentor's Rack Fragment, it leaves a Shredded Soul behind, which you can collect to gain 64 Critical Strike for until canceled.
: Use: Empower your weapons with the Fusion Amplifier, causing your attacks to have a very high chance of dealing 1042 Arcane damage for 20 sec. (1 Min, 30 Sec Cooldown)
: Equip: Taking damage has a chance to trigger your Reactive Defense Matrix, which reflects the next 173 damage you take back at your attacker. Reactive Defense Matrix triggers automatically when your health drops below 20% health. This effect cannot occur more than once per 30 sec.
: Equip: If you are killed by no more than 416 damage, you may use the Weave of Warped Fates to unwind your fate, returning yourself to life. Use: Unwind your Fate. (8 Min Cooldown)
: Equip: Your attacks have a very high chance to deal 195 Frost damage and mark your target. This effect stacks.
Use: Summon a Nerubian to attack your target, dealing 195 Physical damage increased by 10% for each Frozen Wastes stack you have applied to your target.Frozen Wastes cannot trigger while this effect is on cooldown.
: A voice whispers to you, periodically compelling you to follow its instructions. If you comply, you will be rewarded with 545 of your highest secondary stat for X
: Equip: While in combat, your rage builds, increasing your Haste by 563 every 5, stacking up to X times. Equip: When a nearby ally's health drops below 50%, sacrifice 443 of your health to heal them for the same amount.
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