Tomb of Sargeras Boss Abilities and Raid Testing for 10 February

Publié 08/02/2017 à 20:45 par


Anticipating the arrival of mortal forces invading the Tomb of Sargeras, Kil'jaeden has called on his best captors, Atrigan and Belac, to lock down the interlopers and prevent them from using the Pillars to advance deeper into the dungeon.



Harjatan was trained from birth to demolish his enemies. Through a conquest of savage brutality, he gathered throngs of cave dwelling murlocs who see him as a god. Now, the naga brute merely has to bark a command and hordes of devout followers set themselves to task.

  • Overview – Stick together in order to spread out the damage done by [Unchecked Rage]. Try to keep the amount of [Drenched] stacks you have low in order to reduce the damage taken from all sources of Frost damage throughout the fight.
  • TankAbrasive Armor – Rough armor edges scrape against the target, causing attacks made by the caster to have a chance to cause Jagged Abrasion.
    • TankJagged Abrasion – Bleeds the target for 480000 Physical damage every 2 sec for 30 sec. This effect stacks.
  • Unchecked Rage – At 100 energy, the caster releases all their built-up rage, inflicting 16000000 Physical damage, split between all enemies in a cone in front of the caster.
  • Commanding Roar – Lets out a deafening roar, calling to near by allies to join the fight.

    At 66% and 33% health, Harjatan the Bludger calls in one additional murloc.

    • Razorjaw Wavemender
      • Watery Splash – Splashes the target with water, inflicting 585000 to 615000 Frost damage and applying a stack of Drenched.
        • ImportantDrenched – Drenches the target, inflicting 97500 to 102500 Frost damage every 2 sec increasing Frost damage taken by 5%. Stacks.
      • Aqueous Burst – Cover an enemy with conductive water which lasts 6 sec. Upon expiration, the water explodes, inflicting 536250 to 563750 Frost damage to all nearby enemies and leaving a pool of Drenching Waters at the enemy's location.
        • Drenching Waters – Inflicts 146250 to 153750 Frost damage every 1 sec, and increases stacks of Drenched on the enemy.
          • ImportantDrenched – Drenches the target, inflicting 97500 to 102500 Frost damage every 2 sec increasing Frost damage taken by 5%. Stacks.
      • InterruptibleTend Wounds – Tends to the target's wounds, healing them for 2% of their health every 3 sec for 12 sec.
    • Razorjaw Gladiator
      • Dripping Blade – Enchants the caster's weapon, causing melee attacks to apply Drenched to the target.
        • ImportantDrenched – Drenches the target, inflicting 97500 to 102500 Frost damage every 2 sec increasing Frost damage taken by 5%. Stacks.
      • Driven Assault – Fixates on a target, attacking them to the exclusion of other targets. Additionally, the Deeptide Gladiator's Physical damage done is increased by 50% and their movement speed is decreased by 25%.
      • Splashy Cleave – Swings wildly, inflicting 414375 to 435625 Physical damage and applying Drenched to all enemies in a cone in front of the caster.
        • ImportantDrenched – Drenches the target, inflicting 97500 to 102500 Frost damage every 2 sec increasing Frost damage taken by 5%. Stacks.
    • Darkscale Taskmaster
      • Bring To Task – Brings all allies within 10 yards in line, increasing their damage done by 100.
        • Focused – The Darkscale Taskmaster's presence focuses Harjatan the Bludger and all nearby murlocs, increasing their damage done by 100%.

          If Harjatan the Bludger or any murloc moves away from the Darkscale Taskmater, they are no longer focused, leaving them with Lingering Focus.

          • Lingering Focus – The target remains focused for a little while longer, increasing damage done by 100% for 10 sec.
      • Frosty Spittle – Spits out a icy blast, inflicting 600000 Frost damage to all enemies in a cone in front of the caster.
  • Draw In – Draws in all pools of Drenching Waters to Harjatan the Bludger for 10 sec, adding a stack of Frigid Blows for each pool absorbed.
  • ImportantFrigid Blows – Empowered by frozen waters, causing melee attacks to deal 316875 to 333125 Frost damage to all nearby enemies.
    Each melee attack also triggers Drenching Slough, removing a stack of Frigid Blows.
    Once all stacks are expended, Frosty Discharge is cast.
    • ImportantDrenching Slough – With each strike, a portion of the gathered frozen water falls off, targeting a random enemy's location. Upon reaching its destination, it inflicts 585000 to 615000 Frost damage to all nearby enemies and leaves behind a pool of Drenching Waters.
      • Drenching Waters – Inflicts 146250 to 153750 Frost damage every 1 sec, and increases stacks of Drenched on the enemy.
        • ImportantDrenched – Drenches the target, inflicting 97500 to 102500 Frost damage every 2 sec increasing Frost damage taken by 5%. Stacks.
    • ImportantFrosty Discharge – Releases the last drops of all stored water, inflicting 239926 Frost damage and removing all stacks of Drenched on all enemies.
  • Incubated Egg – At set points throughout the fight, Incubated Eggs will begin Hatching.