Upon reaching 66% and 33% remaining health, Rook Stonetoe, He Softfoot, and Sun Tenderheart call upon the spirits of their fallen allies to aid them in battle.
Rook Stonetoe calls upon the spirits of his closest friends, which form Embodied Misery, Embodied Sorrow, and Embodied Gloom.These spirits continue their attacks against players until all three are slain.
In Heroic Difficulty, secondary targets are afflicted with Residual Burn, taking 500% increased damage from Inferno Strike for until cancelled.
He Softfoot calls upon the spirit of his brother, forming Embodied Anglish, a manifestation that fixates upon the raid member who has the Mark of Anguish.This spirit continues to attack players until it is slain.
He Softfoot is a Master Poisoner and occasionally coats his weapons with various types of poisons.
In Heroic Difficulty, Master Poisoner abilities also take effect when using Garrote or Fixate.
Sun Tenderheart calls upon the spirits of her protectors, forming Embodied Despair and Embodied Desperation.These spirits continue their attacks against players until both are slain.
Calamity increases in magnitude by an additional 10% of maximum health each addtional time it is cast.
Rook Stonetoe, He Softfoot, and Sun Tenderheart share a spiritual bond, linking their fates to each other. Upon reaching 1% health, each of them will begin to cast Bond of the Golden Lotus if any of the other Protectors are still in combat, restoring 20% of maximum heath upon completion.Bringing all three Protectors to 1% health simultaneously will restore clarity to their clouded minds.
General Nazgrim will take on various stances during the battle.
Several of General Nazgrim's abilities require Rage to use. General Nazgrim will gain Rage from various abilities used during the battle.General Nazgrim prefers to use the ability with the highest Rage cost.
General Nazgrim will call for the aid of his forces during the battle.At 10% health, General Nazgrim will call in an additional wave of forces.
In 25-player mode, 6 orbs of corruption are created every 3 sec.
In Heroic Difficulty, Displaced Energy roots the target in place.
In 25-player mode, Malkorok opens 8 tears with each cast.
Three Klaxxi Paragons join the fight at the beginning of the encounter. You will only face three Klaxxi Paragons at any time. The order in which Klaxxi Paragons will join the fight changes each week; but remains the same for the duration of the raid week.Any time a Klaxxi Paragon is defeated, any other active Paragons will heal to full and gain Paragon's Purpose. Defeating a Klaxxi Paragon causes the next Klaxxi Paragon to join the fight.You can tell which Klaxxi Paragons will join the fight next by looking for which ones are Ready to Fight.Defeated Klaxxi Paragons can be interacted with, one time, to steal that Paragon's abilities.
After a Paragon has been defeated, one player may take the fallen Paragon's powers to use as their own. Only one player can take any one Paragon's power, and a player may only take a Paragon's power once during the encounter.Each Paragon's powers can only be acquired by particular class roles.
In 10 Player Difficulty, the maximum number of targets that can split the damage is limited to 2.
In 25 Player Difficulty the maximum number of targets that can split the damage is limited to 5.
In Normal and Raid Finder Difficulties, the Kunchong will perish when the control effect ends.
In Heroic Difficulties, when the control ends the Kunchong will enrage, automatically Molting if it hasn't already done so, and attack players at random.
In Normal Difficulty, Iyyokuk selects all targets that match either of two of the initial target's criteria.
In Heroic Difficulty, Iyyokuk selects all targets that match any of the initial target's three critera.
In Raid Finder Difficulty, Iyyokuk selects all targets that match one of the intial target's criteria.
In Normal and Raid Finder Difficulties the heal is copied to anyone that shares the race or class of the initial target.
In Heroic Difficulty the heal is copied to all other raid members who share the class of the initial target.
In Heroic Difficulty, Rik'kal the Dissector also uses the following ability: - Mutate: Amber Scorpion
Garrosh, wielding his new weapon with his True Horde and siege machines at his disposal will destroy any intruders. The True Horde join the battle more frequently as the fight progresses. This phase will continue until Garrosh reaches 30% health remaining.
Periodically the call of Y'shaarj will transport Garrosh and the players into the Realm of Y'shaarj for 1 min. Garrosh will Absorb Energy from the Heart of Y'shaarj until players have defeated all Minions of Y'shaarj inside the realm and interrupt Garrosh.
After absorbing the Power of Y'shaarj, Garrosh will heal to full health as Y'shaarj bestows Garrosh with new abilities.
,6,7When Garrosh reaches 25 energy Whirling Corruption becomes Empowered.
,6,7When Garrosh reaches 50 energy Touch of Y'shaarj becomes Empowered.
,6,7When Garrosh reaches 75 energy Desecrate becomes Empowered.
,6,7When Garrosh reaches 100 energy Gripping Despair becomes Empowered.
At 30% health Garrosh will absorb the remaining power of Y'shaarj, gaining full energy, empowering all of his abilities.
Is that a holy trashcan helm on the Paladin's PVP set?
Because if you remember when you finish the Klaxxi dailies, you walk down below and they talk about how they serve the Old Gods and if they return they will side with them. Then its rumored that the Sha's are the severed heads of Y'Shaarj.So I always found it weird that they were fighting the Empress since she was being controlled by a sha, which technically is a Old God. but now it all makes sense, the Paragons finally got the memo i think
No f'ing way. They had better get a really good reason for us to fight against the Klaxxi.
This post was from a user who has deleted their account.
I don't get the Moon Moon reference D=
It makes sense that the Klaxxi are here, since Y'Shaarj's heart is here. But, dangit, I had really hoped we'd be on the same side... After all, we've known since Ulduar (and Algalon the Observer) that the Titans are not our friends, and the Klaxxi, at least on a personal level, have been. When a raid walks into Orgrimmar, a number of its members are going to be exalted, and/or wearing their Wakener titles. We've heard their stories, fought by their sides, championed their cause... for me, Korven the Prime was one of the most interesting characters WoW has produced in a long time.I hold out a very faint glimmer of hope that the Paragons, though defeated, don't have to be killed (largely based on comments here and the fact that we're already having to kill Nazgrim). Really, we've got no beef with them. They can take the Heart of their god, and in fact it would be a good bit better for everyone if they squirreled it away in that chamber beneath Klaxxi'ves after we kick Hellscreams teeth in, so it doesn't bother people who don't worship Y'shaarj any longer.
Are we sure that the beautiful set above is the Hunter PVE set?I would love to see it on my pally...morover the PVP set just suks....
the Hunter PvE set looks really weird, the PvP set how ever looks pretty awesome.i think ill use that for transmog on my pve set.also that scorpion boss looks freaking awesome!i hope his fight is good, cause it be a shame if theyw asted such a cool model on a %^&*ty fight.
Is that Dungeon Journal entry a direct rip? Because that was a lot of typos. Someone clearly doesn't know how to spell "Anguish".
Wow...healers get ready for the new raid...it looks like a serious challenge...
He Softfoot? He was my hero! D:
Can't wait to see what the T16 DK set looks like. Hopefully something awesome like T11 or T14.
Just when I thought Garrosh couldnt look any uglier. And aw... arent the new pets cute. but wheres Nuziao?
&*!@ing dying. "Moon moon". I see what you did there Blizzard! xD
My favorite has to be the warlock pvp set, it is just SOOOOO epic.