In the next beta build you're going to see a familiar ability in your spellbook: Carve! The ability is in a pretty raw state at the moment and we're going to continue to iterate on it if this version doesn't feel right. We'd love to hear about your experiences on Beta after playing with it.Carve
- 30 Focus cost. 6 second cooldown (reduced by Haste).
- A sweeping attack that strikes all enemies in front of you for Physical damage. Reduces the remaining cooldown on Bombe de feu de brousse by 1.0 sec for each target hit, up to 5.
Please be aware that Carve doesn't yet have full talent support. In a future build, things such as Oiseaux de proie
, or Bombe à fragmentation
from Infusion de flambée
, will interact with Carve. Boucherie
will likely be a Carve replacement, and get tuned accordingly.
We want to give Survival a clear path to take when there are many enemies, whether that's a group of raptor hatchlings, or a double-pull of trolls in Atal'dazar. Morsure de serpent
and Bombe de feu de brousse
don't quite fill that space -- applying Morsure de serpent
to more than ~3 enemies (without Morsure d’hydre
) is often more frustrating than it is fun, and Bombe de feu de brousse
's cooldown prevents it from being “the AoE button”.
Survival has a variety of AoE tools through talents, and Carve should add a better foundation for those talents to build around. By reducing Bombe de feu de brousse
's cooldown it gives you enough to do that spreading Morsure de serpent
s to numerous targets is far less necessary. It also interacts strongly with the Guerilla Tactics talent, so all of the level 30 talents have a similar level of impact on how you AoE. The short cooldown is there so that your AOE rotation becomes weaving in your other buttons – Morsure de serpent
, Ordre de tuer
, Bombe de feu de brousse
, etc – in between Carves, instead of just pushing it repeatedly.
Separately, we have a quality-of-life change for Morsure d’hydre
that will arrive in an upcoming build. With Hydra's Bite talented, Morsure de serpent
will prefer to select additional nearby targets that are not already affected by Morsure de serpent
. This should make it far less frustrating to try to apply Morsure de serpent
to a whole pack of mobs.
Again, we're still iterating on the specifics of Carve, and we greatly appreciate your feedback on how this version plays. Thank you!