Never heard about such a thing but totally ok with perma bans.Also people yelling at blizzard for not fixing every single exploits...do you have any idea how much code WoW has right now? No such thing as a perfect, secure system and with every update people will find new and creative ways to cheat. All they can do is monitor and minimize consequences. Only way to prevent that is completely shutdown servers.
Saw a few people last night, leveling their Dark Iron Dwarves, I guess I wont be seeing them again for a while...
This post was from a user who has deleted their account.
I exploited once, on my original account. Nothing to this degree: It was back when they had the dmf card dupe w/o using the mats. I only made maybe a dozen cards. Sold those on the AH. I think I made like 20k gold. Something like that, a very small scale exploit in comparison to what these players were doing, earned my account a perma ban. I expect nothing less from Blizzard on this one.
This makes me worried that I might have been completing WQ's twice! All WQ's would disappear off my map, but I would do multiple clears per a day. I unlocked Dark Iron Dwarves today, but people who do one clear a day are still at halfway into revered. Did I get quests they didn't? Or maybe daily repeats since the pool is so small at the moment? I also did all the wanted quests, killed almost all rares I saw, and did tons of side quests. I think the rares and side quests might have opened up some stuff for me, but I'm not sure.
Honestly, reset their damn rep back to neutral or even worse, hated. This was a suggestion by a guildie. Three day ban is way too soft, if that's all they're getting
It's astonishing how many people try to defend exploiting when stuff like this happens. It's not that hard to tell when something is unintentional, and if it is, such as the egg-trading or the spice, people generally aren't punished. At most the stuff is removed without a ban.The banning comes into it when someone intentionally exploits a system.Doing a world quest once is find.Seeing it's still up and doing it a second time, maybe it refreshed or you made a mistake.Doing it a third time, hmmm.If you do the same world quest more than four times, though, it's incredibly hard to convince anyone you weren't aware that the world quest was infinitely repeatable. People aren't going to be banned for doing the same quest two or three times, the punishment is going to target people who did it dozens of time.Blizzard has access to a lot of information, including chat logs. I wouldn't be surprised if they made a program to scan all max-level players who got X amount of reputation within Y timeframe, and use that to help them manually work out who was exploiting. If you get 750 rep in an hour by doing 10 world quests, that's entirely a legitimate speed. If you get 1000 rep in an hour or higher in increments of 75, you're probably going to get looked at more closely.
Biggest part to realize for everyone fighting on the side of "Blizzard's fault, I shouldn't be punished!"You agree to the EULA and TOS to even play the game. And in there, it VERY CLEARLY states you are not to use any exploit or unintended game behaviour for your own benefit, knowingly.You agreed to those rules. Someone who maybe re-did one or two quests, by unwitting accident, I doubt will see much of any impact. People that repeated the same ones dozens, or even hundreds, of times over, enjoy your ban when it hits. You earned it. Violation of EULA and TOS. You can't play without agreeing to them, whether you read them or not. You ARE at fault if you did this knowingly, whether it was a bug on Blizzard's side or not. Nobody is exempt, either. Go back and check for the World First Heroic 25M Lich King kill, that one of the guilds doing it discovered an unintended interaction with the battle and Saronite Bombs (which, back then, were part of Rogue DPS rotations), that lead to the fight being easier in a very unintended manner. They realized it was not "as intended" but rather than report it and adjust their strategy, they just went for it. They had the loot, kill credit, and achievements, revoked by Blizzard, and I think some bans were in there too (I can't recall, it was 8 years ago). You knowingly exploit, you pay the price, doesn't matter if you are a casual weekend warrior, or top 0.1% world-class raider. Everyone is judged on the same rules and guidelines.If you don't LIKE that mentality, find another game that will let you exploit issues with no repercussions or punishment, and tell me how enjoyable an experience it is, when everyone is basically cheating, because they can and not be punished for it.Personally, I'll stick to "as intended" gameplay. If you don't like rep grinds, you don't like time-gating... find another game to play, I'd strongly suggest someone that isn't an MMO, as they tend to have those kinds of game traits to them.
@Mushu999 Blizzard can generally tell quite easily who didn't know what they were doing, and who did. A safe policy with it is, if you didn't know you were doing it, you likely were not exploiting, which means you wouldn't have the same behavior repeated as many times as you could stand it, you'd do it maybe once or twice. You also can't do WQs at 114, so I promise you are safe.
The issue at hand is blizzard had this bug in the first place. If people didn't exploit it, they wouldn't have known for a while. Punishing people for a bug they failed to fix prior to launch should be solely their issue, no one should be punished for their own mistakes.
are the mods here? People are telling others to burn in a fire.. Ragnaros was ages ago.
There was one WQ where you "investigate egg" that would not complete for me or something. I think I killed the creature like 5 times wondering why the heck this isn't removing the icon from my map. I don't think I got rewards from it but if I did somehow, I hope they realize that some people are like me who did not intentionally do a WQ multiple times because of their faulty programming / bugs.