I don't understand why we always have to play detective to find out how a new feature works instead of a blue post saying "Hey guys, here's how it works right now, we'll update this post if we hotfix it."
I really like that those spawned mobs are undead, priest with Shackle Undead anyone? if those mobs aren't CC immune, it will be very useful for Tormented and Risen souls
And one more reason to have very high burst AOE damage classes (looking at you DHs and Rogues).Its not like these classes were already pretty much mandatory in high keys!
So just Shroud at the 80% mark, finish the dungeon by doing the missing few % last and save 2 waves of reaping?
Yeah lets have more trash in dungeons, its sooooooooo much fun!
In some dungeons this affix can be heavily abused, in Freehold you would definetly want now to finish bosses before trash to avoid the last reaping phaseAnd also depends on how far is aggro radius of souls you can abuse it even further by stealthing at 80% and avoiding another reaping phaseThis way by clearing trash correctly you can skip 40% of this affix and I'm pretty sure there are some tricks to it in other dungeons
A frontal that reduces your max hp by 20% for 1 minute and a swirly that reduces damage and healing done by 10% for 30s? That's a exactly what we needed for M+ as if its state wasn't bad enough already! Good job Blizz I'm so glad you guys are listening!
Because dodging swirlies and not standing in front the mobs is soooooo hard right?
Very interesting modifier. Now, can we actually get some form of reward from playing M + please? No point in pushing score every season only to get NOTHING for it. Most people i know pushed in 8.0 and won't bother doing it again, simply because it takes huge time commitment and effort and there's no reward to show for it. Mythic raiders get mounts,mythic sets, best IL gear, etc. PVP'ers get mounts, titles, and transmogs, how come we get nothing for pushing 20's? The whole concept of "season" is invalidated by the fact that there is no progression or reward system in place for it. Just saying.
omg please stop with these post ...blizzard suffer so much with their mythic plus keystone like they are 1st esport its just a dungeon timer why so much focus on mythic + evry day i check wowhead mythic +i see they fixed or change or whatever who care about mythic + (also they nerf some damage clases just cause mythic + be balanced or something like that cause they do too much aoe FIX THE GAME that is broken leave the damn dungeons FOR GOD SAKE
Do you know if this adds is getting affected by reinforced/teeming affix?
Am I the only one that thinks this looks really fun?
50% more trash? No thanks.
These M+ changes are so bad. For casuals its horrible. Whitout any knowledge they wil jump in and die agains these new mobs and never do it again. For better players its just a waste of time whitout any rewards. I like the idea for making M+ harder, but the players has to be rewarded somehow. Like in arena, give a mount or something for M+20 or make a weekly/monthly challenge, like everybody who completed Freeway+15 or higher get some special reward.
There's not much trash, there's annoying, unnavoidable, patrolling trash, for example, MoS had a %^&*load of trash but you could just pull one whole area, CC and burn it down. EoA had a %^&*laod of trash but you could actually choose what to kill, dungeons were way more open space and not this LoS, camera-screwing garbage that they are now
I'm confused ... when we reach 20% intervals of our trash count, EVERY mob we just killed will come back to life and we'll have to kill them again? I mean, it sounds to me like they've just doubled the amount of trash we have to kill before the timer. WTF?