I hated the arrival of corruption because too much RNG.Where the system was really poorly thought out was that you could get corrupted stuff without having started the cloak quests (making these stuff unusable for rerolls which you did not want the cloak for them) ....
8.3 is on par with WoD. That's how bad Corruption is.
IF it was possible to switch off in PvP it would be more or less fun (for PvE) - but this way it was so pathetic I just gave up, and checked out.A disaster - and this article way a pathetic attempt to save face for Blizz
8.3 itself was pretty meh.Another passive rng borrowed power, dailies were horrible, visions were mandatory and repetitive, "new" zones were just existing ones with new assets, raid was at most acceptable and the final boss that has been hyped since cataclysm was killed in a PS2 quality ingame cinematic.
The core concept is something blizzard loves to apply to many other aspects of the game. Give players something they want and enjoy but with ridiculous drawbacks.- toys with insane cooldowns or pathetically short durations- transmogs but only for certain specs- hard to aquire pets but useless- corruptions that boost mainly DPS but it harms you if you wear more than your cloak can cancel out (an no healing corruptions that double the healing like the laser does)- profession specific buffs but limited to ilvl or location- extremely large profession gathering bags but no normal bags of the same sizeand so on.I will miss the corruption benefits but not the drawbacks or the ugly visual effect that ruins transmogs. They never bothered to fix the corruption visual bug that made the first stage visual effect visible when we wear 1-19 corruption after the cloak but no visual effect when we are between 20-39 and stage two visual starts at 40. The first stage should be visual at 20, not 1.
I stopped playing the endgame content because of the corruption system, felt so bad :( But I can see why it might me fun for others
Corruption was the kind of system that is great for an end of expansion thing. It ramped up slowly so that actual progression wasn't really disrupted by it but then later on it just kind of escalated and got heavily out of control and everything just went to absolute !@#$ by the end. Like right now it's all so goddamn busted it's hilarious and that's how I prefer my ends of expansion. Just let people go crazy with the mechanics while we wait for the next expansion to launch.
Did they really have to research this?The answer is a hard no.
Only after I could buy it. Before that, like everything in BfA, it brought me only frustration due to RNG.I never felt efforts were rewarded this expansion (until I could choose to buy what I worked for).
I felt obliged to go high level of corruption to compete with the dps of my guilds and i really hated that
No, I definitely do not think it succeeded in anything. I do not think that it was fun either. Getting one shot by corruptions in PvP? Highest damage being corruptions even though you've missed your entire rotation on some classes?
No just a big no. The initial version of corruption killed the desire to play for me. It was unfun and nasty. Glad to see it go the way of the dodo.
The only thing that corruption succeeded in doing was keeping people subbed and grinding.
Wasn't a fan of corruption.The visual effects alone prevented me from wearing 90% of the pieces I found, although I was perfectly happy to wear anything that wouldn't make my characters look like they'd been dredged in ink. (Funny how random it seems to be about pieces producing the visual effect, really...) Most of my characters have pieces with corruption - in their bags, waiting for corruption to go away, for that reason. I don't care what it does, if it makes my character look stupid, I'm not equipping it.Cleansing corruption, of course, would have fixed that...but the chain to unlock that ability is just too damn long to do on 34 alts. Even if I cared, I wouldn't slog through that mess more than once - which is also why I didn't care about running Nyalotha. Normally, I'd be all about running the raids on every armor type for mogs if nothing else, but... no cloak, no complete the raid? Screw that. Yeah, Ordos did that to us too, requiring a legendary... but A) Ordos was just a world boss, not a raid, and B) having the Mists cloak on your account was sufficient to get to Ordos. No such consideration given for Nyalotha, alas.Oh well. Bye Corruption. Bye BfA. I had such high hopes for you as an expansion in story, in zones, in actually having some war brought back to the World of Warcraft...and you let me down at almost every turn. Don't let the door hit you on the way out.
It was alright, once you got a wardrobe of 30-40 pieces to sim. Then, when echoes came out, as long as you farmed enough to afford the best ones.I've had a lot of fun with my full versatility set. Running around with 60% versatility unbuffed is insane. Add on the naga WQ manapearl versatility buff and various procs and you were damn near unkillable in world pvp.
I know this is an unpopular opinion, but I thought it was a much more interesting system before the vendor. Deciding which pieces to wear was a fun problem when it was restricted to what dropped for you (even if the amount of gear I kept in my bank because of it was somewhat annoying).So someone could be luckier with their drops and do more damage than me? I guess that bothers a lot of people, but I think everyone wearing the same gear is far less interesting. You didn't need the best corruptions on all your gear to down the boss, not if you were decent player.When the vendor came out the system got incredibly boring and everyone was too powerful.
No, I ended up just cleansing items, nobody likes to get punished randomly for wearing gear
Only decent thing in 8.3 was gem socket vendor, I suppose closest they could make is 2 socket limits per item and introduce something as artifact relics from legion as drops for those sockets, 1 normal socket + 1 relic socket. BUT then again having relics drop all the time from loot table would suck as well so it all comes down to vendors+currency which is acquired from ALL content, not just raid/pvp. Also those relic sockets should be weak and they should provide minor build tuning "Oh you like that spell, well you can buff it's damage by 1-2% with each relic socket, or make it last longer, have shorter cd etc..". Or instead of relics introduce warforged/titanforged sockets/enchants which would take week or so to obtain via currency system, imo it would be nice to get interesting world quest item and then buff it over period of weeks, once disenchanted you get 50% of currency back. Just shower thoughts.