As Luis mentioned, we have made some major changes to Diablo IV’s Skills and Talent systems. We’ve been reading through a lot of the comments from the community and agree that the Talent system needs more depth. Similarly, Skill system progression felt too simple, which created issues where a player would have no meaningful reason to spend their skill points. With this valuable feedback in mind, we’ve have been iterating on a new Skill System.
As you can see from the screenshot below, we have separate sections for Skills and Passives in our freshly painted Skill Tree. Take a look:
The Sorceress skill tree. The branches contain skills and skill upgrades, while the roots contain powerful passive effects.
The upper Skills section is where you will spend the Skill Points that you earn by leveling up. Here, you unlock brand new skills, unlock additional functionality for these skills, and unlock Passive Points that you can then spend on the lower Passive section of the tree.
You can spend skill points on square nodes to unlock new active skills for your character.
Spend points on circular upgrade nodes to enhance active skills you've unlocked.
As you explore the branches of the tree, you will find passive points.
You can spend passive points in the roots of the tree to unlock powerful effects.
The Skill Tree you see above consists of many specific nodes, a sample of which you can see in the screenshots above. If we imagine every single node on that massive Skill Tree affecting different skills in different ways, the path that you decide to take will determine big power increases and playstyle choices.
The Passive part of this system is where you will find more general upgrades to your character. These effects are not specific to particular skills. Therefore, the Skill Tree will have a good mix of all types of different choices for players to make.
One last thing we want to point out is that players will not be able to acquire every Skill Tree node. We’re currently aiming for 30~40% of the nodes filled in for end game, so that players can have very distinct, and different ways they build out their character.
Many of you might remember the Barbarian’s unique Arsenal system—their ability to carry and smoothly swap between multiple deadly weapons—which greatly increased their power. We’ve also been exploring unique class mechanics for our other classes. The main goal for us here is to have very unique class-specific mechanics in Diablo IV. We have this goal because Diablo is the kind of game where many players try out different builds or classes, especially during seasonal play. We believe that unique class mechanics with very different strengths and playstyles compared to other classes will make exploring the different classes—and playing the game—much more fun.
For the Sorceress, we’ve been trying out the Enchantment System. This is how it works:
The Ball Lightning skill. Unlike other classes, each Sorceress skill has two possible effects.
Sorceress skills can be placed into two locations: an active skill slot (that every other class also has access to), and an Enchantment slot. If you place a skill in the Enchantment slot, you can no longer use it as an active skill, but your character instead gains a secondary bonus power.
Ball Lightning as an enchantment. You can gain the secondary effect of a skill by placing it in an Enchantment slot instead of an active skill slot.
The power you gain from Enchantments is extremely significant, and you can currently make builds based around your Enchantments, your active skills, or a mix of both.
Here is an example of this system using the Meteor skill. Meteor allows you to call a fiery chunk of rock from the sky. If you choose to slot it as an Enchantment, you won’t be able to control your Meteors, but they’ll fall onto enemies periodically. This skill is still under development and may be different in the final game.
We’ve been testing this class mechanic for a while now, and the team feedback has been really positive. This new system now empowers you to make some interesting choices to strategize around which skills you would want to slot in as an Enchantment, as you won’t be able to put one skill in both places.
We are also exploring a Druid-specific class mechanic as well, and we’ll have more information on that to share in the future.
They made the skill tree into a literal tree? Looks pretty cool. I hope it lends itself to some more complex builds.
Nice.
OMG this is very beautiful.
literally skills on actual tree
Really like the tree design and the stained glass look of the icons.
so when are they planning to announce a date to pre order such a very nice looking game as this
my body is ready
Hype!
So instead of making a big and interesting skilltree they just made the space inbetween bigger and made it into a tree shape... yeah no better off playin PoE ^^
I have over 1k hours in PoE, it gets just as stale as Diablo 3 does - or did, you just like to poop on Blizzard. If i want to roll out my calculator i play PoE, if i want to have simpler fun, ill play Diablo.. simple. And lets be honest with each other, theres nothing special about the PoE Tree, theres about 10 people that create builds, the rest looks them up, if you know which kind of stats you need on your items, they are also nothing special after a while.
Sooo much better than the old one. I like to forget that they're making this game and get surprised with a new like this.
Welcome to Path of Diablo IVi like it :)
This tree appears to have the exact same problem as the previous version. You still only go down a single branch for a particular skill. The only thing they have done is throw all skills on the tree to create a illusion of choice, and make it seem as though there are a bunch of options. There is no choice here. You want to play ball lightning? OK, only go down the same skill branch as everyone else playing that skill. Incredibly underwhelming.People complaining about PoE skill tree are being very disingenuous. You can play a str stacking witch, or a spell witch or dex stacking marauder... (You literally only use a select number of skill off this tree) Yeah, it's basically Path of Life nodes, but there is way more customization on that tree. Blizzard has no imagination when it comes to playstyle customization, in any of their games.
Nice Teldrassil tree! We could say it's a Teldraskill
Boy, somebody said "let's use a skill tree" and the people in the art department were like "HOLD MY SOUL STONE".I love it!
still yawn. we will se how cool it all can be. honestly feel they will have a hard time beating the "everyone can do everything (with some slight positional preferences" from Path of exile
They actually made a skill tree. The troll is strong with the Diablo IV team.
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