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Shadow Priest Legion Mage Tower Legacy Challenge Guide
Par Anshlun
Dernière mise à jour :
06/12/2021
Changelog
Patch : 7.3.5
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Note: 4.8/5
(
12
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Note: 4.8/5
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12
Votes)
Learn how to defeat the Artifact Challenge encounter,
Gêner les jumeaux
, as a Shadow Priest. In this guide, we'll go over optimal talents, legendaries, gear, consumables, and spec-specific tips. This guide is being updated and maintained by
Anshlun
from
HowToPriest
. If there are any questions, feel free to contact him on
Twitter
.
This guide is about the Legion version of the Mage Tower Challenge, that isn't accessible anymore.
Click here for the updated Shadow Priest Mage Tower Timewalking Challenge Guide
Introduction
Hello, and welcome to the Wowhead Artifact Challenge guide for Shadow Priests. I'll be guiding you into obtaining your Artifact Challenge Appearance! In this guide I will go over what the challenge is and the rewards you should expect.
The artifact appearance is a unique reward from completing a challenging solo scenario that can only be entered while the
Mage Tower building
is active on the Broken Shore. It rewards an unique artifact appearance.
Shadow - Twisted Reflection
Preparation
Before you begin you will need to do some preparation. Below you will find some recommended items/talents you should have before attempting the scenario. While doable with lower levels of gear, the better gear you have, and more artifact traits you have, the easier the challenge is. This is just a guideline. Many different players have done the challenge in many different ways. That said, the method below is the one we consider the easiest.
Gear
For this scenario I would recommend having around an average item level of 915+, it is doable with less but you may run into more difficulties. Using a set bonus isn't really necessary, but will help you a little in this scenario. Most raid-recommended trinkets will work out well, personally I used
Aiguillon électrique pour diablosaure
, due to the slow on the proc, covered later in the guide, and
Arcanocristal instable
for flat value of the trinket. Really any DPS trinkets should work for this. It is also recommended having a couple
Éclat de Néant
s laying around, because every attempt at it costs 0
Éclat de Néant
after the first one.
Consumables
Salade azshari
Flacon du pacte murmuré
2x
Potion de puissance prolongée
Rune d'amélioration profanée
Tambours de la montagne
/
Tambours de fureur
for Phase 3
Talents
There are two viable builds for this, you can use Surrender to Madness which will make things easier if you are comfortable with it, or are lower on gear. But this late in Legion you can easily just overpower the scenario with a standard build below are both builds.
Standard Build:
Surrender to Madness Build:
Above are the Talents I recommend using. It focuses on easing the
usage for phase three. To some extent, there's some flexibility in which talent build you can use:
Corps et âme
can be used instead if you prefer to have a controllable sprint on demand.
Délire persistant
and
San’layn
can be used if you're having difficulties with the second phase of the encounter or if you're confident in your
or using
.
can be helpful if you're having difficulties in finding windows to DPS the hands and should be paired with
.
It is possible to complete the challenge with
, but using
trivializes the last phase of the encounter.
Legendaries
Since most Shadow legendaries are fairly close to each other in terms of raw value, any legendaries can be used. The best legenary for the fight is
Secret de Sephuz
, due to the possibilities of having it proc on cooldown. Most of the other legendaries are viable options, Below are the highlights on each:
Prydaz, chef-d'œuvre de Xavaric
- The shield effect from it allows you to survive most of 1-shot mechanics in the scenario, which can be really helpful to ignore small mistakes.
Menottes calcinées d'Anund
- Can be really powerful since you're not going into
Forme du Vide
that often, making you able to bank stacks for burst windows.
Exterminatus de Zek
- Provides a nice burst if you can save the proc for useful situations, like hands on phase 2 and 3.
Zenk'aram, couronne d'Iridi
- Provides bonus damage for your
Forme du Vide
which can be useful if you're able to line it up in necessary times.
Démence de Mangaza
- Provides a good burst damage, but requires you to stand still, so it is hard to capitalize on that effect since you're kiting most of the time.
Séduction de mère Shahraz
- Not that effective in the scenario, since you're not going into
Forme du Vide
that often, but usable.
Prescience de Norgannon
- Allows you to cast while moving if you're able to find windows of 4s to stand still. Can be really useful if you manage your movement properly.
Souhait ardent de Kil'jaeden
- Can be used to kill the small adds spawned during phases 2 and 3. Since you can ignore them, it doesn't add much value.
Touché douloureux des jumelles
- Not really useful in the scenario since you can ignore the small adds in phase 2 and 3.
Fight Overview
Phase 1
Phase 1 consists of you attempting to kill
Karam Magelance
while kiting him, since
Raëst Magelance
is immune to damage. If he ever reaches you,
Envol du dragon
will most likely kill you or knock you out of the stage of the fight (which kills you).
Karam Magelance
speeds up the longer this phase goes. Once he reaches 33.3%, he will be put into
Purgatoire
to recover his energies, starting the intermission.
Intermission
During the Intermission,
Raëst Magelance
is attackable for 40 seconds while
Karam Magelance
heals up. During the intermission
Raëst Magelance
himself will only directly cast
Trait de l'ombre
, which deals little to no damage. However, he will also Tear open rifts to the Nether which spawn
Démon des ténèbres
s. During the rest of the fight you'll need to either kill them or kite them, since they move really slow its easier to kite them. After 40 seconds, phase 2 starts.
Phase 2
During Phase 2,
Raëst Magelance
goes immune for one last time and
Karam Magelance
starts chasing you again, now healed back to around 68% HP. This phase is exactly like Phase 1, but now
Raëst Magelance
will spawn a
Main de l'Au-delà
every 30 seconds.
Main de l'Au-delà
s cast
Emprise de l'Au-delà
, which will likely kill you if not dealt with. In order to deal with these you can use
Silence
on the first cast buying you enough time to kill it, then
Dispersion
if you can't kill the second one quick enough and
Silence
should be up for the third
Main de l'Au-delà
. Once
Karam Magelance
reaches 33.3% HP again, phase 3 starts.
Phase 3
During phase 3
Raëst Magelance
will drop his immunity for the rest of the fight and all mechanics of the fight will happen once more, with addition to
Rune d'invocation
which is a rune in the ground that, if you don't stand in it, will summon a
Créature de cauchemar
to attack you. At the start of the phase
Karam Magelance
will be in
Purgatoire
healing for 40 seconds, afterwards, he will start chasing you again, but the other mechanics won't stop.
Strategy
Phase 1
Save as many resources as possible.
Make sure to use a
Potion de puissance prolongée
before combat starts to be able to use another one during the fight.
You'll want to have both your DoTs up and then kite
Karam Magelance
in the circle around
Raëst Magelance
, to minimize the amount of movement you have.
While moving, make use to use your instant-cast spells:
Éclair de Vide
during
Forme du Vide
and available, and
Mot de l’ombre : Douleur
otherwise.
You're able to use crowd-control effects on
Karam Magelance
, meaning
Explosion mentale
can buy you 4 seconds to cast
Toucher vampirique
,
Éruption du Vide
or
Torrent du Vide
or to regain distance from him.
Make sure to use
Fouet mental
as often as possible (at least once every 10 seconds) to both slow
Karam Magelance
and proc
Convocation du Vide
, because the tentacles'
Fouet mental
also slows the target.
Towards the end of the phase, be careful going into
Forme du Vide
, because leaving it means you'll have no movespeed from
Manie
which might kill you.
Consider using
Aiguillon électrique pour diablosaure
or
Racine noueuse de Chênecœur
as trinket option because their proc effect also slows the target and it has a quick high uptime and can save you if you're lucky enough!
Intermission
Since
Démon des ténèbres
s are really slow, don't waste your time killing them, just kite them for the rest of the fight meaning that during the intermission you will be able to mostly stand still and DPS
Raëst Magelance
.
Again avoid using long cooldowns, but you still should get him to around 70~75% health remaining.
Phase 2
All advices from
Phase 1
also apply here. This is the really hard phase of the encounter for Shadow. You'll likely not be able to kill
Main de l'Au-delà
before they cast once, but need to kill them before they cast twice. This is the recommended way to deal with each
Main de l'Au-delà
:
Use
Torve-esprit
to kill it quickly and
Silence
it at the end of the cast of the first
Emprise de l'Au-delà
.
Use your
Potion de puissance prolongée
to kill it quickly and
Dispersion
at the end of the cast of the first
Emprise de l'Au-delà
.
If using
, use it Sometime before the next hand spawns, meaning you'll be in
Forme du Vide
and able to cast while move when it spawns. use
Silence
the first cast if it happens. If you aren't talented into
try to make sure you are in Voidform to kill it quickly.
Phase 3
All advices from
Phase 1
also apply here. The objective of the quest is just to kill
Raëst Magelance
so we focus all our efforts into that, leaving
Karam Magelance
alone.
Use
Tambours de la montagne
/
Tambours de fureur
soon as the phase starts. As well your second potion (if you forgot).
Apply both your DoTs to
Raëst Magelance
and abuse the effects from
to cast while moving while dealing massive amounts of damage to it.
Soon as
Karam Magelance
becomes attackable, apply your DoTs to him just to generate more
Insanité
via
Esprits de bon augure
.
Use
Torve-esprit
as soon as it comes back from cooldown.
Stand on top of
Rune d'invocation
when they are about to spawn (around 4 seconds to activate), If you are talented into
it should be simple since you can cast while moving.
Apply both your DoTs to eventual
Main de l'Au-delà
spawns, they should die before any casts.
Once
Raëst Magelance
is dead, your quest is completed, so you're safe to die from
and congratulations on your new appearance!.
Video Example
Here is a video example of me showing this strategy in practice: (and how it works even with small mistakes!)
Tags :
JcE
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